Hello everyone, I’m releasing a lite version of my “custom voip” resource.
This time it is in lua.
This version provides a better 3D voice chat of the current built-in GTA:O VOIP.
It is obviously, a standalone and optimized resource.
Commands
F6 > toggle voice range
FYI
With this system you can build some new communication system without any others VOIP: phones, radio, megaphone etc… It doesn’t work on “hearing range” unlike NetworkSetTalkerProximity, the script transport your voice to others players.
done loading voice_chat in data file mounter class CfxCacheMounter.
Error resuming coroutine: client.lua:26: attempt to call a nil value (global ‘GetPlayers’)
stack traceback:
client.lua:26: in method ‘UpdateVoices’
client.lua:101: in function client.lua:80
EndpointMapper::HandleRequest: POST /gta5/11/gameservices/Telemetry.asmx/SubmitCompressed
EndpointMapper::HandleRequest: POST /gta5/11/gameservices/socialclub.asmx/GetPasswordRequirements
Error resuming coroutine: client.lua:26: attempt to call a nil value (global ‘GetPlayers’)
stack traceback:
client.lua:26: in method ‘UpdateVoices’
client.lua:63: in method ‘OnModeModified’
client.lua:126: in upvalue ‘UpdateVocalMode’
client.lua:144: in function client.lua:129
Because it is not my production version.
I have intentionally removed some feature and also the original script works on my gamemode and uses some functions that are not necessary in the file.
Error resuming coroutine: client.lua:39: attempt to index a nil value (field 'Listeners") stack traceback:
client.lua:39: in method ‘UpdateVoices’
client.lua:111: in function client.lua:90
The voice is not working. i disabled esx_voice and vmenu voice chat [through the menu] and started to talking, me friend doesn’t heard me, i need any other script to have this or what?
and i don’t have any errors in the console
Bump , i have the dunko vrp pack installed , when i put this resource… it shows me the range on F6 but the chat doesn’t work that way , it’s still the default.