[Release] Area of Patrol - Set Area of Patrol, Draw Text & Time Included [AOP] [2.9]

roleplay
fivem-scripts
release
aop
standalone

#206

i added my steam hex (the link one on my steam profile in the url bar) to add_ace Fax.AOP faxes.aopcmds allow
add_principal identifier.steam:76561198211647620 Fax.AOP yet it still doesnt allow me to change AOP


#207

Thats a SteamID64 not a Hex.


#208

how would one go about getting the correct identifier? that being a hex


#209

http://vacbanned.com/engine/check


#210

@FAXES

No idea if this is stolen code, but it could be. I’m too lazy to compare.


#211

The fuck you on about dude? That is a separate stand alone resource. No code similarities.


#212

No. Myself and @aka_Lucifer aare good mates. No need for code suspicions :thinking: :eyes:


#213

Alright alright, chill out @aka_Lucifer. I’m just looking out for @FAXES. Damn.


#214

Dude I’m chill, just don’t like being accused of shit.


#215

Yeah, I understand it’s annoying. My apologies.


#216

This script is awesome! Is there a chance when PT is toggled that you could disable people hitting eachother with guns and also stop them from using R to melee?


#217

Just Disable the control actions


#218

Just take the disable controls I did in mine @Meaty

DisableControlAction(0, 24)
DisableControlAction(0, 25)
DisableControlAction(0, 45)
DisableControlAction(0, 69)
DisableControlAction(0, 92)
DisableControlAction(0, 106)
DisableControlAction(0, 122)
DisableControlAction(0, 135)
DisableControlAction(0, 140)
DisableControlAction(0, 142)
DisableControlAction(0, 144)
DisableControlAction(0, 176)
DisableControlAction(0, 223)
DisableControlAction(0, 229)
DisableControlAction(0, 237)
DisableControlAction(0, 257)
DisableControlAction(0, 329)
DisableControlAction(0, 349)

#219

Thanks for the reply, I have added them in what have they stopped as I can still press R and hit someone?


#220

Then you have disabled them incorrectly, as they work fine for me. literally just copy my code over but change the peacetime variable.


#221

Ah yes I see where I went wrong thank you for your help! Only other issue is that if I enable peacetime as they have a weapon out they can’t put it away but I suppose it isn’t a massive issue


#222

Really? I can on mine.


#223

Yeah I added those disablecontrolaction’s and if you have a gun out then active peacetime it doesn’t allow you to open the wheel again


#224

Do you have any extra controls to disable use of tab.


#225

No I haven’t