This allows you to automatically kick players who are AFK for too long or those who have a too high ping. Also it’s configurable (check files).
It’s 2 seperate resources, so you can choose which one you want.
This allows you to automatically kick players who are AFK for too long or those who have a too high ping. Also it’s configurable (check files).
It’s 2 seperate resources, so you can choose which one you want.
Again a good release, keep up the good work
Nice release, you are rapidly posting great and very useful scripts for everyone to use. Keep up the good work
very useful and working … thx man
i changed the afk to 2 minutes 120 seconds and no kick and i know its loaded cause it says it on the server porgram
Compatible esx ? svp
Any possibility of having the ping displayed by typing /ping or just having it on the hud?
Hi Is there a way to make it to where it doesnt kick the owner of server? The reason I ask is because I can be in the server but working on the server at the same time then end up being kicked and have to rejoin to see if what i was just working on worked or not.
Of course. You can just put a simple check in to get groups. so if your group == user then kick. Or you can specify it to check a group you want
how would i go about that? sorry still learning how to script
How can I add Anti Kick for Admins?
Resolved!
Just saw this thanks man 10/10 good script!
Hey!
How you did it?
Thanks!
I have problem when a player died, because the player’s position not changed within 3min, this player will be kicked out, even died.
So here my modification in the client.lua
-- CONFIG --
-- AFK Kick Time Limit (in seconds)
secondsUntilKick = 180
-- Warn players if 3/4 of the Time Limit ran up
kickWarning = true
-- CODE --
Citizen.CreateThread(function()
while true do
Wait(1000)
playerPed = GetPlayerPed(-1)
if (not IsEntityDead(playerPed)) then
--if playerPed then
currentPos = GetEntityCoords(playerPed, true)
if currentPos == prevPos then
if time > 0 then
if kickWarning and time == math.ceil(secondsUntilKick / 4) then
TriggerEvent("chatMessage", "WARNING", {255, 0, 0}, "^1You'll be kicked in " .. time .. " seconds for being AFK!")
end
time = time - 1
else
TriggerServerEvent("kickForBeingAnAFKDouchebag")
end
else
time = secondsUntilKick
end
prevPos = currentPos
end
end
end)
Any chance to protect admins against kick?
Thanks
Me too Thx
I wanna know too Thx
just a quick one, when a player gets kicked on my server they can’t join back. there game just crashes anyway to fix this.
Thanks
Panda
I’ll wait to download it then. Lmao.
can i rewrite this script and share it ?