dm me if you fixed the kneelHU part
See how both commands are registered as Trunk? You canât do that
Try this instead
--trunk
RegisterNetEvent("trunkOpen")
AddEventHandler("trunkOpen", function()
local Veh = GetVehiclePedIsUsing(GetPlayerPed(-1))
SetVehicleDoorOpen(Veh, 5, false, false)
end)
RegisterNetEvent("trunkClose")
AddEventHandler("trunkClose", function()
local Veh = GetVehiclePedIsUsing(GetPlayerPed(-1))
SetVehicleDoorShut(Veh, 5, false)
end)
elseif ( data == "trunkopen" ) then
TriggerEvent( 'trunkOpen' )
elseif ( data == "trunkclose" ) then
TriggerEvent( 'trunkClose' )
I bet that works for you.
If you look at who i gave credit to. He has 2 versions the other one allows for the car to turn on 3.5 seconds after you get in. Just copy the function from the client.lua and replace the one i gave you w that. Currently using it. Works fine.
I made a version to delete vehicle just add delete vehicle event and now should delete vehicle I will post code when I get back home.
still doesnât work i even edited the nui and still nothing
Yeah its not working for me either
Alright, Iâm gonna try to clear up as much confusion as possible. Once you guys see how it all triggers you can setup tons of scripts on this resource, so its definitely worth taking a moment to learn this stuff.
First things first, get Notepad++ so you can easily edit any .lua script.
Now, weâre going to use the KneelHU script as an example.
Open the cl_action.lua file and scroll down to line #49 this is what it looks like default
RegisterNUICallback( "ButtonClick", function( data, cb )
if ( data == "button1" ) then
chatPrint( "Button 1 pressed!" )
elseif ( data == "button2" ) then
chatPrint( "Button 2 pressed!" )
elseif ( data == "button3" ) then
chatPrint( "Button 3 pressed!" )
elseif ( data == "button4" ) then
chatPrint( "Button 4 pressed!" )
elseif ( data == "exit" ) then
-- We toggle the ActionMenu and return here, otherwise the function
-- call below would be executed too, which would just open the menu again
ToggleActionMenu()
return
end
-- This will only be called if any button other than the exit button is pressed
ToggleActionMenu()
end )
So what this line means RegisterNUICallback( âButtonClickâ, function( data, cb ) is when you hit button1 its going to trigger a command. The default command triggered is going to be chatPrint( âButton 1 pressed!â )
So instead of tirggering a chat text command that says âbutton 1 pressedâ we want this to trigger our KneelHU script on/off.
So we have to edit the following line
RegisterNUICallback( "ButtonClick", function( data, cb )
if ( data == "button1" ) then
chatPrint( "Button 1 pressed!" )
Lets remove chatPrint and replace it with the TriggerEvent command so pressing button1 will trigger a lua script
RegisterNUICallback( "ButtonClick", function( data, cb )
if ( data == "button1" ) then
TriggerEvent( 'KneelHU' )
Now pressing button1 in the actionmenu will trigger my .lua KneelHU script.
Weâre not quite done cause we gotta clean up the menu and rename the button so keep reading.
Go back to where you have the resource installed and go to serverfiles\wk_actionmenu\nui folder
open the ui.html script in notepad++
We want to look around line 26, it looks like this
<div id="mainmenu">
<button class="menuoption" data-sub="examplesubmenu">Example Submenu</button>
<button class="menuoption" data-action="button1">Example Button 1</button>
<button class="menuoption" data-action="button2">Example Button 2</button>
</div>
see how it says data-action=âbutton1â <â this is the man in the middle for triggering lua scripts from the actionmenu
Look at the part of the script we just edited for the Kneel command.
RegisterNUICallback( "ButtonClick", function( data, cb )
if ( data == "button1" ) then
TriggerEvent( 'KneelHU' )
if ( data == "button1" ) then -- cl_action.lua script
data-action="button1">Example Button 1</button> -- UI.html script
If those lines are not using a matching keyword such as: button1 THE SCRIPT WILL NOT EXECUTE!
Now to fully complete the script and make the menu properly display the button name "Kneel with Hands Up"
cl_action.lua
RegisterNUICallback( "ButtonClick", function( data, cb )
if ( data == "kneel" ) then
TriggerEvent( 'KneelHU' )
Ui.html
<div id="mainmenu">
<button class="menuoption" data-sub="examplesubmenu">Example Submenu</button>
<button class="menuoption" data-action="kneel">Kneel with Hands Up</button>
<button class="menuoption" data-action="button2">Example Button 2</button>
</div>
Instead of button1 being our keyword we replaced it with kneel
This will now tell actionmenu to trigger the KneelHU script and we renamed the button to Kneel with Hands Up
Thatâs it for adding KneelHU to the action menu!
Now if you are wondering what other scripts work for this, itâs a ton of them lets take a look at the KneelHU code and Iâll show you why we used KneelHU in our TriggerEvent( âKneelHUâ ) command.
Paste this code into the very bottom of our cl_action.lua script scroll allllllll the way down beyond any other code already written in there.
--Kneel Handsup Start function loadAnimDict( dict ) while ( not HasAnimDictLoaded( dict ) ) do RequestAnimDict( dict ) Citizen.Wait( 5 ) end end RegisterNetEvent( 'KneelHU' ) AddEventHandler( 'KneelHU', function() local player = GetPlayerPed( -1 ) if ( DoesEntityExist( player ) and not IsEntityDead( player )) then loadAnimDict( "random@arrests" ) loadAnimDict( "random@arrests@busted" ) if ( IsEntityPlayingAnim( player, "random@arrests@busted", "idle_a", 3 ) ) then TaskPlayAnim( player, "random@arrests@busted", "exit", 8.0, 1.0, -1, 2, 0, 0, 0, 0 ) Wait (3000) TaskPlayAnim( player, "random@arrests", "kneeling_arrest_get_up", 8.0, 1.0, -1, 128, 0, 0, 0, 0 ) else TaskPlayAnim( player, "random@arrests", "idle_2_hands_up", 8.0, 1.0, -1, 2, 0, 0, 0, 0 ) Wait (4000) TaskPlayAnim( player, "random@arrests", "kneeling_arrest_idle", 8.0, 1.0, -1, 2, 0, 0, 0, 0 ) Wait (500) TaskPlayAnim( player, "random@arrests@busted", "enter", 8.0, 1.0, -1, 2, 0, 0, 0, 0 ) Wait (1000) TaskPlayAnim( player, "random@arrests@busted", "idle_a", 8.0, 1.0, -1, 9, 0, 0, 0, 0 ) end end end ) Citizen.CreateThread(function() while true do Citizen.Wait(0) if IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "random@arrests@busted", "idle_a", 3) then DisableControlAction(1, 140, true) DisableControlAction(1, 141, true) DisableControlAction(1, 142, true) DisableControlAction(0,21,true) end end end) --Kneel Handsup End
Look at the script where it says
RegisterNetEvent( 'KneelHU' )
AddEventHandler( 'KneelHU', function()
RegisterNetEvent( âKneelHUâ ) that is our keyword to execute the rest of the code.
You can setup pretty much any script you want as long you know what the keyword the server calls to execute that block of code. So again, in this situation its KneelHU
That should be it, if I messed up or its too confusing then Iâll edit this. I see your pmâs and I like helping you guys but I prefer to give help in public so other people with similar issues can get the answers as well.
If you need to add a back button add this line in your ui.html script
<button onclick="ResetMenu()">Home</button>
to this part of the code near the bottom
<!-- Do not remove this or you will not be able to exit the menu -->
<button class="menuoption" data-action="exit">Exit</button>
<button onclick="ResetMenu()">Home</button>
</div>
Does the trunk events work for you? I have mine fine. I have many buttons working except for trunk. I added everything exactly how you said in that. and double checked.
Just need some quick help im totally lost here on what to do
this is my cl_action.lua
â[[------------------------------------------------------------------------
ActionMenu
Created by WolfKnight
Additional help from lowheartrate, TheStonedTurtle, and Briglair.
------------------------------------------------------------------------]]â
â Define the variable used to open/close the menu
local menuEnabled = false
â[[------------------------------------------------------------------------
ActionMenu Toggle
Calling this function will open or close the ActionMenu.
------------------------------------------------------------------------]]â
function ToggleActionMenu()
â Make the menuEnabled variable not itself
â e.g. not true = false, not false = true
menuEnabled = not menuEnabled
if ( menuEnabled ) then
-- Focuses on the NUI, the second parameter toggles the
-- onscreen mouse cursor.
SetNuiFocus( true, true )
-- Sends a message to the JavaScript side, telling it to
-- open the menu.
SendNUIMessage({
showmenu = true
})
else
-- Bring the focus back to the game
SetNuiFocus( false )
-- Sends a message to the JavaScript side, telling it to
-- close the menu.
SendNUIMessage({
hidemenu = true
})
end
end
â[[------------------------------------------------------------------------
ActionMenu HTML Callbacks
This will be called every single time the JavaScript side uses the
sendData function. The name of the data-action is passed as the parameter
variable data.
------------------------------------------------------------------------]]â
RegisterNUICallback( âButtonClickâ, function( data, cb )
if ( data == âbutton1â ) then
chatPrint( âButton 1 pressed!â )
elseif ( data == âbutton2â ) then
chatPrint( âButton 2 pressed!â )
elseif ( data == âbutton3â ) then
chatPrint( âButton 3 pressed!â )
elseif ( data == âbutton4â ) then
chatPrint( âButton 4 pressed!â )
elseif ( data == âexitâ ) then
â We toggle the ActionMenu and return here, otherwise the function
â call below would be executed too, which would just open the menu again
ToggleActionMenu()
return
end
-- This will only be called if any button other than the exit button is pressed
ToggleActionMenu()
end )
â[[------------------------------------------------------------------------
ActionMenu Control and Input Blocking
This is the main while loop that opens the ActionMenu on keypress. It
uses the input blocking found in the ES Banking resource, credits to
the authors.
------------------------------------------------------------------------]]â
Citizen.CreateThread( function()
â This is just in case the resources restarted whilst the NUI is focused.
SetNuiFocus( false )
while true do
-- Control ID 20 is the 'Z' key by default
-- Use https://wiki.fivem.net/wiki/Controls to find a different key
if ( IsControlJustPressed( 1, 20 ) ) then
ToggleActionMenu()
end
if ( menuEnabled ) then
local ped = GetPlayerPed( -1 )
DisableControlAction( 0, 1, true ) -- LookLeftRight
DisableControlAction( 0, 2, true ) -- LookUpDown
DisableControlAction( 0, 24, true ) -- Attack
DisablePlayerFiring( ped, true ) -- Disable weapon firing
DisableControlAction( 0, 142, true ) -- MeleeAttackAlternate
DisableControlAction( 0, 106, true ) -- VehicleMouseControlOverride
end
Citizen.Wait( 0 )
end
end )
function chatPrint( msg )
TriggerEvent( âchatMessageâ, âActionMenuâ, { 255, 255, 255 }, msg )
end
if anyone could help here is my ui.HTML
<body>
<div id="actionmenu" style="display: none;">
<!--
This mainmenu div should be left as it is, you should change the buttons though.
If you want to make a submenu, then you must create a new div, with the ID of the
div being the data-sub attribute of the button that will open it. For example, the
below button Example Submenu, has the data-sub attribute of "examplesubmenu", which
is the same id as the div below. All submenus must also have a data-parent attribute.
-->
<div id="mainmenu">
<button class="menuoption" data-sub="vehicle">Vehicle</button>
<button class="menuoption" data-sub="leo">LEO</button>
<button class="menuoption" data-sub="civ">Civilian</button>
</div>
<div id="vehicle" data-parent="mainmenu" style="display: none;">
<button class="menuoption" data-action="engine">Turns Engine On/Off</button>
<button class="menuoption" data-action="trunk">Opens Trunk</button>
<button class="menuoption" data-action="windows">Rolls Down Window</button>
<button class="menuoption" data-action="doors">Opens Doors</button>
</div>
<div id="leo" data-parent="mainmenu" style="display: none;">
<button class="menuoption" data-action="stun_gun">Equips Stun Gun</button>
<button class="menuoption" data-action="cuff">Cuffs Player</button>
<button class="menuoption" data-action="drag">Drags Player</button>
<button class="menuoption" data-action="seat">Puts Player In Vehicle</button>
<button class="menuoption" data-action="unseat">Takes Player Out Of Vehicle</button>
</div>
<div id="civ" data-parent="mainmenu" style="display: none;">
<button class="menuoption" data-action="assault_rifle">Equips Assault Rifle</button>
<button class="menuoption" data-action="pistol">Equips Pistol</button>
<button class="menuoption" data-action="handsup">Puts Hands Up</button>
<button class="menuoption" data-action="handsup_knees">Gets On Knees With Hands Up</button>
</div>
<!-- Do not remove this or you will not be able to exit the menu -->
<button class="menuoption" data-action="exit">Exit</button>
</div>
</body>
just need help making the buttons actually work and a back button thanks everyone
For all of those you need functions. Some can be found within this chat. Others you can find within scripts. Or make by yourself. Also place that code below after the last button in every menu example would be
<div id="civ" data-parent="mainmenu" style="display: none;">
<button class="menuoption" data-action="assault_rifle">Equips Assault Rifle</button>
<button class="menuoption" data-action="pistol">Equips Pistol</button>
<button class="menuoption" data-action="handsup">Puts Hands Up</button>
<button class="menuoption" data-action="handsup_knees">Gets On Knees With Hands Up</button>
<button onclick="ResetMenu()">Back</button>
</div>
For some reason code looks different button should be aligned with the others. Not sure if it makes a difference but thats how mine is.
It does work mate. Tried and tested.
Anyways now or pehaps in the future where we can only show a submenu to a set of people using a identifier? (Liscense, essentialmode group whatnot)
Doesnât work for me either ;(
anyway to disable controller?
i fixed my issue with the trunk script at the end of your cl_client.lua rename TrunkOpen to just Trunk and TrunkClose should be the same
here is my cl_client.lua:
--Trunk start
RegisterNetEvent("Trunk")
AddEventHandler("Trunk", function()
local Veh = GetVehiclePedIsUsing(GetPlayerPed(-1))
SetVehicleDoorOpen(Veh, 5, false, false)
end)
RegisterNetEvent("TrunkClose")
AddEventHandler("TrunkClose", function()
local Veh = GetVehiclePedIsUsing(GetPlayerPed(-1))
SetVehicleDoorShut(Veh, 5, false)
end)
--Trunk End
my nui.html:
<button class="menuoption" data-action="trunk">Opens Trunk</button>
<button class="menuoption" data-action="trunkclose">Closes Trunk</button>
that should fix it it fixed it for me
i will go ahead and share my nui and cl_client.lua for you guys!
nui.html:
<!--
ActionMenu
Created by WolfKnight
Additional help from lowheartrate, TheStonedTurtle, and Briglair.
-->
<html>
<head>
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
<script src="ui.js" type="text/javascript"></script>
<link href="ui.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="actionmenu" style="display: none;">
<!--
This mainmenu div should be left as it is, you should change the buttons though.
If you want to make a submenu, then you must create a new div, with the ID of the
div being the data-sub attribute of the button that will open it. For example, the
below button Example Submenu, has the data-sub attribute of "examplesubmenu", which
is the same id as the div below. All submenus must also have a data-parent attribute.
-->
<div id="mainmenu">
<button class="menuoption" data-sub="vehicle">Vehicle</button>
<button class="menuoption" data-sub="leo">LEO</button>
<button class="menuoption" data-sub="civ">Civilian</button>
</div>
<div id="vehicle" data-parent="mainmenu" style="display: none;">
<button class="menuoption" data-action="engine">Turns Engine On/Off</button>
<button class="menuoption" data-action="trunk">Opens Trunk</button>
<button class="menuoption" data-action="trunkclose">Closes Trunk</button>
<button class="menuoption" data-action="windows">Rolls Down Window</button>
<button class="menuoption" data-action="doors">Opens Doors</button>
</div>
<div id="leo" data-parent="mainmenu" style="display: none;">
<button class="menuoption" data-action="stun_gun">Equips Stun Gun</button>
<button class="menuoption" data-action="cuff">Cuffs Player</button>
<button class="menuoption" data-action="drag">Drags Player</button>
<button class="menuoption" data-action="seat">Puts Player In Vehicle</button>
<button class="menuoption" data-action="unseat">Takes Player Out Of Vehicle</button>
</div>
<div id="civ" data-parent="mainmenu" style="display: none;">
<button class="menuoption" data-action="assault_rifle">Equips Assault Rifle</button>
<button class="menuoption" data-action="pistol">Equips Pistol</button>
<button class="menuoption" data-action="handsup">Puts Hands Up</button>
<button class="menuoption" data-action="handsup_knees">Gets On Knees With Hands Up</button>
</div>
<!-- Do not remove this or you will not be able to exit the menu -->
<button class="menuoption" data-action="exit">Exit</button>
<button onclick="ResetMenu()">Back</button>
</div>
</body>
</html>
cl_client.lua:
--[[------------------------------------------------------------------------
ActionMenu
Created by WolfKnight
Additional help from lowheartrate, TheStonedTurtle, and Briglair.
------------------------------------------------------------------------]]--
-- Define the variable used to open/close the menu
local menuEnabled = false
--[[------------------------------------------------------------------------
ActionMenu Toggle
Calling this function will open or close the ActionMenu.
------------------------------------------------------------------------]]--
function ToggleActionMenu()
-- Make the menuEnabled variable not itself
-- e.g. not true = false, not false = true
menuEnabled = not menuEnabled
if ( menuEnabled ) then
-- Focuses on the NUI, the second parameter toggles the
-- onscreen mouse cursor.
SetNuiFocus( true, true )
-- Sends a message to the JavaScript side, telling it to
-- open the menu.
SendNUIMessage({
showmenu = true
})
else
-- Bring the focus back to the game
SetNuiFocus( false )
-- Sends a message to the JavaScript side, telling it to
-- close the menu.
SendNUIMessage({
hidemenu = true
})
end
end
--[[------------------------------------------------------------------------
ActionMenu HTML Callbacks
This will be called every single time the JavaScript side uses the
sendData function. The name of the data-action is passed as the parameter
variable data.
------------------------------------------------------------------------]]--
RegisterNUICallback( "ButtonClick", function( data, cb )
if ( data == "handsup" ) then
handsUp()
elseif ( data == "trunk" ) then
TriggerEvent( 'Trunk' )
elseif ( data == "trunkclose" ) then
TriggerEvent( 'TrunkClose' )
elseif ( data == "engine" ) then
TriggerEvent( 'Engine' )
elseif ( data == "handsup_knees" ) then
TriggerEvent( 'KneelHU' )
elseif ( data == "exit" ) then
-- We toggle the ActionMenu and return here, otherwise the function
-- call below would be executed too, which would just open the menu again
ToggleActionMenu()
return
end
-- This will only be called if any button other than the exit button is pressed
ToggleActionMenu()
end )
--[[------------------------------------------------------------------------
ActionMenu Control and Input Blocking
This is the main while loop that opens the ActionMenu on keypress. It
uses the input blocking found in the ES Banking resource, credits to
the authors.
------------------------------------------------------------------------]]--
Citizen.CreateThread( function()
-- This is just in case the resources restarted whilst the NUI is focused.
SetNuiFocus( false )
while true do
-- Control ID 20 is the 'Z' key by default
-- Use https://wiki.fivem.net/wiki/Controls to find a different key
if ( IsControlJustPressed( 1, 244 ) ) then
ToggleActionMenu()
end
if ( menuEnabled ) then
local ped = GetPlayerPed( -1 )
DisableControlAction( 0, 1, true ) -- LookLeftRight
DisableControlAction( 0, 2, true ) -- LookUpDown
DisableControlAction( 0, 24, true ) -- Attack
DisablePlayerFiring( ped, true ) -- Disable weapon firing
DisableControlAction( 0, 142, true ) -- MeleeAttackAlternate
DisableControlAction( 0, 106, true ) -- VehicleMouseControlOverride
end
Citizen.Wait( 0 )
end
end )
function chatPrint( msg )
TriggerEvent( 'chatMessage', "ActionMenu", { 255, 255, 255 }, msg )
end
--handsup
local handsup = false
function handsUp()
local dict = "missminuteman_1ig_2"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(0)
end
if not handsup then
TaskPlayAnim(GetPlayerPed(-1), dict, "handsup_enter", 8.0, 8.0, -1, 50, 0, false, false, false)
handsup = true
else
handsup = false
ClearPedTasks(GetPlayerPed(-1))
end
end
TriggerClientEvent('Trunk')
--engine
RegisterNetEvent('Engine')
local vehicles = {}
local State = {}
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if GetSeatPedIsTryingToEnter(GetPlayerPed(-1)) == -1 and not table.contains(vehicles, GetVehiclePedIsTryingToEnter(GetPlayerPed(-1))) then
table.insert(vehicles, GetVehiclePedIsTryingToEnter(GetPlayerPed(-1)))
table.insert(State, IsVehicleEngineOn(GetVehiclePedIsTryingToEnter(GetPlayerPed(-1))))
elseif IsPedInAnyVehicle(GetPlayerPed(-1), false) and not table.contains(vehicles, GetVehiclePedIsIn(GetPlayerPed(-1), false)) then
table.insert(vehicles, GetVehiclePedIsIn(GetPlayerPed(-1), false))
table.insert(State, IsVehicleEngineOn(GetVehiclePedIsIn(GetPlayerPed(-1), false)))
end
for i = 1, tablelength(vehicles) do
if (GetPedInVehicleSeat(vehicles[i], -1) == GetPlayerPed(-1)) or IsVehicleSeatFree(vehicles[i], -1) then
SetVehicleEngineOn(vehicles[i], State[i], State[i], State[i])
end
end
end
end)
TriggerClientEvent('Engine')
AddEventHandler('Engine', function()
local veh
local StateIndex
for i = 1, tablelength(vehicles) do
if vehicles[i] == GetVehiclePedIsIn(GetPlayerPed(-1), false) then
veh = vehicles[i]
StateIndex = i
end
end
if IsPedInAnyVehicle(GetPlayerPed(-1), false) then
if (GetPedInVehicleSeat(veh, -1) == GetPlayerPed(-1)) then
if IsVehicleEngineOn(veh) then
State[StateIndex] = false
else
State[StateIndex] = true
end
end
end
end)
function drawNotification(text) --Just Don't Edit!
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
function tablelength(T) --Just Don't Edit!
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
function table.contains(table, element)
for _, value in pairs(table) do
if value == element then
return true
end
end
return false
end
--Kneel Handsup Start
function loadAnimDict( dict )
while ( not HasAnimDictLoaded( dict ) ) do
RequestAnimDict( dict )
Citizen.Wait( 5 )
end
end
RegisterNetEvent( 'KneelHU' )
AddEventHandler( 'KneelHU', function()
local player = GetPlayerPed( -1 )
if ( DoesEntityExist( player ) and not IsEntityDead( player )) then
loadAnimDict( "random@arrests" )
loadAnimDict( "random@arrests@busted" )
if ( IsEntityPlayingAnim( player, "random@arrests@busted", "idle_a", 3 ) ) then
TaskPlayAnim( player, "random@arrests@busted", "exit", 8.0, 1.0, -1, 2, 0, 0, 0, 0 )
Wait (3000)
TaskPlayAnim( player, "random@arrests", "kneeling_arrest_get_up", 8.0, 1.0, -1, 128, 0, 0, 0, 0 )
else
TaskPlayAnim( player, "random@arrests", "idle_2_hands_up", 8.0, 1.0, -1, 2, 0, 0, 0, 0 )
Wait (4000)
TaskPlayAnim( player, "random@arrests", "kneeling_arrest_idle", 8.0, 1.0, -1, 2, 0, 0, 0, 0 )
Wait (500)
TaskPlayAnim( player, "random@arrests@busted", "enter", 8.0, 1.0, -1, 2, 0, 0, 0, 0 )
Wait (1000)
TaskPlayAnim( player, "random@arrests@busted", "idle_a", 8.0, 1.0, -1, 9, 0, 0, 0, 0 )
end
end
end )
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsEntityPlayingAnim(GetPlayerPed(PlayerId()), "random@arrests@busted", "idle_a", 3) then
DisableControlAction(1, 140, true)
DisableControlAction(1, 141, true)
DisableControlAction(1, 142, true)
DisableControlAction(0,21,true)
end
end
end)
--Kneel Handsup End
--Trunk start
RegisterNetEvent("Trunk")
AddEventHandler("Trunk", function()
local Veh = GetVehiclePedIsUsing(GetPlayerPed(-1))
SetVehicleDoorOpen(Veh, 5, false, false)
end)
RegisterNetEvent("TrunkClose")
AddEventHandler("TrunkClose", function()
local Veh = GetVehiclePedIsUsing(GetPlayerPed(-1))
SetVehicleDoorShut(Veh, 5, false)
end)
--Trunk End
kneelHU still wont work for me
Maybe check the formatting of your cl_action it looks like some parts might be off, not sure if thats just from copy pasting things though.
still doesnât work whats your cl_client and nui.html look like maybe i can compare to see whatâs wrong
Is there a good emote and animation script where I can put it in action menu?