Can you make a YouTube Video Tutorial on how to edit this please?
I am attempting to have my buttons type in chat their respective / codes, such as /hu references a hands up script in one resource, /cuff /drag and that like is another script in a different resource.
Is there a way to make the buttons type these ā/commandsā in the chat?
The menu doest work for meā¦ Help me to fix this??? Heres the html
<!--
ActionMenu
Created by WolfKnight
Additional help from lowheartrate, TheStonedTurtle, and Briglair.
-->
<html>
<head>
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
<script src="ui.js" type="text/javascript"></script>
<link href="ui.css" rel="stylesheet" type="text/css"/>
</head>
<body>
<div id="actionmenu" style="display: none;">
<!--
This mainmenu div should be left as it is, you should change the buttons though.
If you want to make a submenu, then you must create a new div, with the ID of the
div being the data-sub attribute of the button that will open it. For example, the
below button Example Submenu, has the data-sub attribute of "examplesubmenu", which
is the same id as the div below. All submenus must also have a data-parent attribute.
-->
<div id="mainmenu">
<button class="menuoption" data-sub="vehicle">Vehicle</button>
<button class="menuoption" data-sub="leo">LEO</button>
<button class="menuoption" data-sub="civ">Civilian</button>
</div>
<div id="vehicle" data-parent="mainmenu" style="display: none;">
<button class="menuoption" data-action="engine">Turns Engine On/Off</button>
<button class="menuoption" data-action="trunk">Opens Trunk</button>
<button class="menuoption" data-action="windows">Rolls Down Window</button>
<button class="menuoption" data-action="doors">Opens Doors</button>
</div>
<div id="leo" data-parent="mainmenu" style="display: none;">
<button class="menuoption" data-action="stun_gun">Equips Stun Gun</button>
<button class="menuoption" data-action="cuff">Cuffs Player</button>
<button class="menuoption" data-action="drag">Drags Player</button>
<button class="menuoption" data-action="seat">Puts Player In Vehicle</button>
<button class="menuoption" data-action="unseat">Takes Player Out Of Vehicle</button>
</div>
<div id="civ" data-parent="mainmenu" style="display: none;">
<button class="menuoption" data-action="assault_rifle">Equips Assault Rifle</button>
<button class="menuoption" data-action="pistol">Equips Pistol</button>
<button class="menuoption" data-action="handsup">Puts Hands Up</button>
<button class="menuoption" data-action="handsup_knees">Gets On Knees With Hands Up</button>
</div>
<!-- Do not remove this or you will not be able to exit the menu -->
<button class="menuoption" data-action="exit">Exit</button>
</div>
I dont understand this?
I dont understand this and i want an straight version of to download???
You need a Lua file aswell. You can just have a HTML file. Your HTML file is fine but you actual Lua file isnāt
I donāt think he has functions. I think he assumes it is gonna work if he just adds what it is meant to do.
lol a little tiny bit but i donāt have the assault rifle feature xD
Yes i had to add a little bit of sarcasm to this forum haha
Also my name is rhys or rhys19 not ryhs
What do i have to do in the cl_action.lua file?
send me it xD and any errors you get when launching your server
you need cl_action.lua in order to get the buttons on the menu working like mine
Ok here is the cl_action.lua
--[[------------------------------------------------------------------------
ActionMenu
Created by WolfKnight
Additional help from lowheartrate, TheStonedTurtle, and Briglair.
------------------------------------------------------------------------]]--
-- Define the variable used to open/close the menu
local menuEnabled = false
--[[------------------------------------------------------------------------
ActionMenu Toggle
Calling this function will open or close the ActionMenu.
------------------------------------------------------------------------]]--
function ToggleActionMenu()
-- Make the menuEnabled variable not itself
-- e.g. not true = false, not false = true
menuEnabled = not menuEnabled
if ( menuEnabled ) then
-- Focuses on the NUI, the second parameter toggles the
-- onscreen mouse cursor.
SetNuiFocus( true, true )
-- Sends a message to the JavaScript side, telling it to
-- open the menu.
SendNUIMessage({
showmenu = true
})
else
-- Bring the focus back to the game
SetNuiFocus( false )
-- Sends a message to the JavaScript side, telling it to
-- close the menu.
SendNUIMessage({
hidemenu = true
})
end
end
--[[------------------------------------------------------------------------
ActionMenu HTML Callbacks
This will be called every single time the JavaScript side uses the
sendData function. The name of the data-action is passed as the parameter
variable data.
------------------------------------------------------------------------]]--
RegisterNUICallback( "ButtonClick", function( data, cb )
if ( data == "button1" ) then
chatPrint( "Button 1 pressed!" )
elseif ( data == "button2" ) then
chatPrint( "Button 2 pressed!" )
elseif ( data == "button3" ) then
chatPrint( "Button 3 pressed!" )
elseif ( data == "button4" ) then
chatPrint( "Button 4 pressed!" )
elseif ( data == "exit" ) then
-- We toggle the ActionMenu and return here, otherwise the function
-- call below would be executed too, which would just open the menu again
ToggleActionMenu()
return
end
-- This will only be called if any button other than the exit button is pressed
ToggleActionMenu()
end )
--[[------------------------------------------------------------------------
ActionMenu Control and Input Blocking
This is the main while loop that opens the ActionMenu on keypress. It
uses the input blocking found in the ES Banking resource, credits to
the authors.
------------------------------------------------------------------------]]--
Citizen.CreateThread( function()
-- This is just in case the resources restarted whilst the NUI is focused.
SetNuiFocus( false )
while true do
-- Control ID 20 is the 'Z' key by default
-- Use https://wiki.fivem.net/wiki/Controls to find a different key
if ( IsControlJustPressed( 1, 20 ) ) then
ToggleActionMenu()
end
if ( menuEnabled ) then
local ped = GetPlayerPed( -1 )
DisableControlAction( 0, 1, true ) -- LookLeftRight
DisableControlAction( 0, 2, true ) -- LookUpDown
DisableControlAction( 0, 24, true ) -- Attack
DisablePlayerFiring( ped, true ) -- Disable weapon firing
DisableControlAction( 0, 142, true ) -- MeleeAttackAlternate
DisableControlAction( 0, 106, true ) -- VehicleMouseControlOverride
end
Citizen.Wait( 0 )
end
end )
function chatPrint( msg )
TriggerEvent( 'chatMessage', "ActionMenu", { 255, 255, 255 }, msg )
end
RegisterNUICallback( "ButtonClick", function( data, cb )
if ( data == "button1" ) then
chatPrint( "Button 1 pressed!" )
elseif ( data == "button2" ) then
chatPrint( "Button 2 pressed!" )
elseif ( data == "button3" ) then
chatPrint( "Button 3 pressed!" )
elseif ( data == "button4" ) then
chatPrint( "Button 4 pressed!" )
elseif ( data == "exit" ) then
That would be why you have no button action or any actions under
function chatPrint( msg )
TriggerEvent( āchatMessageā, āActionMenuā, { 255, 255, 255 }, msg )
end
I dont understandā¦ sry.
your buttons are not calling an action. you have to have each button set to trigger a certain action, and that code must be somewhere in your server, you cant just make buttons without having an action for them to actually trigger.
Can someone send me an exmp to do it.
Im sry i am from finland and english is a little bit hard not too muchā¦
DOES anyone have a working spike strips in theirs? where you can set spikes and then delete spikes when you are done