[Release] 8in1 pack add-on car converted

car
pack
addons
supercar

#1

Hi everyone, today I’ll share this add-on car pack (8in1) which contains 8 cool supercars (details and screenshots below). First of all I wanna say thanks to the creator Vans123. All credits go to him, you can find the original page here.

PS: Actually the page gives us info on Veneno add-on only, but if you download you’ll get a link to the pack I’m releasing today, so the info I’ll past here are about Veneno only.
PS 2: I replaced the LibertyWalk one with this one because it’s 10 times better than the original one in the pack (the original was like default italia458 with bigger wheels lol).

Screenshots

Lamborghini Huracan
huracan

Ferrari 812
ferrari812

Lamborghini Veneno
veneno

Ferrari XXK16
fxxk16

Ferrari LaFerrari15
laferrari15

Ferrari Italia458 LibertyWalk
lw458s

WMotors Lykan HyperSport
lykan

Ferrari Italia458
italia458

Info (from the original page)

Features:
-ACCURATE REAL LIFE SCALE
-FULL NEW COLLISION 100% EXACT TO CAR SIZE
-HQ INTERIOR WITH ILLUMINATION
-TRUNK & DOORS WORK!
-REAL LIFE LIKE DOOR OPENING!
-WORKING DIGITAL DIALS!
-HQ ENGINE
-HQ CAR BODY
-FULL GTA 5 MATERIALS
-SMOOTH REFLECTIONS
-BREAKABLE CRYSTALS
-CORRECT FIRST PERSON VIEW CAMERA
-WORKING HEADLIGHTS LEDS
-BRAKE AND REVERSING LIGHTS
-CORRECTLY SCALED TIRES
-WORKING STEERING WHEEL
-HANDS ON WHEEL
-REFLECTING SIDE AND MIDDLE MIRRORS

AUTHOR: THE CREW GAME & FORZA HORIZON 2
CONVERTING: VANS123

Installation

  • Add the pack1 into your resources folder.
  • Add this line into your server.cfg file:
start pack1

Spawn

Lamborghini Huracan -> huracan
Ferrari Ferrari812 -> ferrari812
Lamborghini Veneno -> veneno
Ferrari XXK16 -> fxxk16
Ferrari Laferrari15 -> laferrari15
Italia 458 LibertyWalk -> lw458s
WMotors Lykan HyperSport -> lykan
Ferrari Italia 458 -> italia458

Credits

Creator: Vans123

Download


[Release] Ferrari 458 Italia & Lykan HyperSport Converted
#2

Excited to try this looks good


#3

Hello!
The pack is great, but i have one problem with it.
I can only modify the “458 italia”. Why?
Others haven’t got extras or tunings.
Pls help.


#4

I guess you have to add hashes in the vehicle_names.lua file. In the one I gave you there are Ferrari 458 Italia’s. You have to find all those hashes, add them in the lua file using the same structure and it should work.


#5

Already had the Italia 458 & the Lykan HyperSport, but thanks so much for all the others!


#6

Dunno if you downloaded them from my old release of Italia 458 and Lykan. Anyway I wanted to release this because there are so much more cool cars ^^
I’ll add a link to this post in the old one, btw.


#7

Can you help me how should i do the hashes?
Or a little documentation how is it made and what should i write into vehicle_names.lua?
Thank you.


#8

Hi Robert!

You can use OpenIV’s Hash Generator tool found in the tools dropdown menu. You type something on the left side, then you get the hash in the right side. Easy to use. If you don’t have OpenIV installed, go on the website and take it.

I’ll paste here a little guide of mine for tuning and carvariations, might be useful for who read this:

Tuning

Most of the add-on have got global.gxt2 file in the dlc.rpf.
Usually the correct path to find it is dlc.rpf/x64/data/lang/yourlanguagedlc.rpf/global.gxt2
You open it and you have to copy hashes in the vehicle_names.lua file.
(If the add-on you’re using hasn’t got the .gxt2 file then you have to use OpenIV Hash Generator tool)

I show you an example - you find this in the global.gxt2 file:

    0x004D4C50 = NISSAN 
    0x2C80553E = Spolier D 
    0x5A07304B = Spoiler E 
    0x5D1DDD67 = Paintable 
    0x6D787E1C = Paintable 
    0x7EE320F1 = Paintable 
    0x47FB0C33 = Spoiler B 
    0x778CEB56 = Spoiler C 
    0x912F1E9A = Spoiler A 
    0x7885F497 = Rollcage 
    0x21733EE8 = Spoiler G 
    0xA722CA58 = GT-R NISMO 
    0xACF5D972 = GT3 Hood 
    0xC88CED4D = Rollcage&RaceSeats 
    0xD4BCA57C = Spoiler H 
    0xF0D904C7 = Roof Hood 
    0xF33BE27A = Spoiler F 
    0xFE9AA04A = Hood&Spoiler 
    0xFFB8FBF8 = Roof Spoiler 

In this case you have to create vehicle_names.lua file and put it in your add-on folder with all meta files.
Open it and paste this:

function AddTextEntry(key, value)
	Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), key, value)
end

Citizen.CreateThread(function()
  AddTextEntry('0x004D4C50', 'NISSAN')
  AddTextEntry('0x2C80553E', 'Spolier D')
  AddTextEntry('0x5A07304B', 'Spoiler E')
  AddTextEntry('0x5D1DDD67', 'Paintable')
  AddTextEntry('0x6D787E1C', 'Paintable')
  AddTextEntry('0x7EE320F1', 'Paintable')
  AddTextEntry('0x47FB0C33', 'Spoiler B')
  AddTextEntry('0x778CEB56', 'Spoiler C')
  AddTextEntry('0x912F1E9A', 'Spoiler A')
  AddTextEntry('0x7885F497', 'Rollcage')
  AddTextEntry('0x21733EE8', 'Spoiler G')
  AddTextEntry('0xA722CA58', 'GT-R NISMO')
  AddTextEntry('0xACF5D972', 'GT3 Hood')
  AddTextEntry('0xC88CED4D', 'Rollcage&RaceSeats')
  AddTextEntry('0xD4BCA57C', 'Spoiler H')
  AddTextEntry('0xF0D904C7', 'Roof Hood')
  AddTextEntry('0xF33BE27A', 'Spoiler F')
  AddTextEntry('0xFE9AA04A', 'Hood&Spoiler')
  AddTextEntry('0xFFB8FBF8', 'Roof Spoiler')
end)

It works for me, I’m using it for a Nissan GT-R Nismo add-on.

Car colors and liveries

You have to edit carvariations.meta file inside your addon folder. Example:
look for this code in your carvariations.meta file

      <colors>
        <Item>
          <indices content="char_array">
            73 
            70
            73
            156 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item> 
      </colors>

73, 70, 73 and 156 are the colors for that specific model spawn. All those “item values” you see mean if you want to enable or not a specific livery - you have to test it yourself to get the one you want.
If you want to put a static color just replace those numbers (Go here and you will find all different colors codes)
If you want to choose more colors combination just copy this (and copy it again as much as you want):

      <colors>
        <Item>
          <indices content="char_array">
            73 
            70    -- mixed combination
            73
            156 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item> -- where first combination ends
        <Item> -- where second one starts
          <indices content="char_array">
            83
            83    -- full blue color
            83
            83
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item> -- where second combination ends
        <Item>
        [...]
        </Item>
      </colors>

I hope I helped you :slight_smile:


[Help] Addon Vehicles in ls customs
#9

Thank you!
But if i find " ‘0x42216548’ = BMW E39 " (just wrote a number) only in the gxt file, what should i write in the hash generator?
Just write spoiler, roof, seats, or something? Or is it depends on something?


#10

If you find '0x42216548’ = BMW E39 in the gxt file you have to write

AddTextEntry('0x42216548', 'BMW E39')

in the vehicle_names.lua.

If you don’t have any gxt file, you have to manually generate the hash, type BMW E39 (or any other mod part name) in the left side and you’ll get the hash on the right.
Actually I never tried it so maybe you have to do some trial errors. You can try to use mod parts name to have hash generated.
Example from another modded BMW part: m4lb_roof_4 -> generate hash for this -> add in vehicle_names.lua this:

AddTextEntry('GeneratedHash', 'WhatEverYouWant')

What you write in WhatEverYouWant should be what you see at the modded part name in lsc.
Example:

AddTextEntry('GeneratedHash', 'Roof 4')

#11

In the last, can you upload files from a (solo, not pack) working addon car which has working tuning features on a five m server, pls?

I mean all the addon car folder which contains all the required files/folders. :flushed:


#12

Hello, I made a release with that addon, you can download it here:


#13

Awesome! Love it!

Gold Lamborghini


#14

remplace other vehicles from the game¿ ty


#15

Nope, they are add-ons.


#17

It works 100%.

You just have to copy the folder into “resources” folder and start it in the server.cfg file.
Then you can spawn cars in-game using provided model names. If it doesn’t work there’s something conflict my resource.
Try clearing the server’s cache first and start it again.


#18

These look absolutely brilliant, can’t wait to try them out :heart_eyes: