[RE-RELEASE] esx_eden garage2: 3 in 1 garage

No matter what we set primary key as even with everything unchecked as allow null in vehicle shop this happens

Also confused
Where? forgive me

[ERROR] [MySQL] [esx_jb_eden_garage2] An error happens on MySQL for query “[obje
ct Object]”: ER_BAD_FIELD_ERROR: Unknown column ‘id’ in ‘where clause’

Interesting any ideas?

Yes read other peoples comment that had same issue as you

Got it thanks,

1 Like

I have this 3 errors when I try to store a car in a garage.

This is how my “owned_vehicles” table looks like:

Can someone please help me fix this?

Look at what other asked and you ll find solution

Does anyone have an issue with the car’s being impounded the minute you enter them into the garage? Then when you pay the impound fee, re-enter the car into the garage, it get’s impounded AGAIN? Help please!

ERROR] [MySQL] An error happens on MySQL for query “UPDATE owned_vehicles SET state =@state WHERE id=@id {@state=False}”: Unknown column ‘id’ in ‘where clause’

toujours le meme problemes lorsque je sort le vehicules et lorsque je tente de rentrer le vehicules rien ne se produit

2 Likes

MĂȘme erreur que les autres. La sollu Ă  dĂ©jĂ  Ă©tĂ© donnĂ© plus haut

serieux ? je l’ai meme aps vu
 pourrais tu me la donner ?

50 previous messages were about your problem

nope il y a rien d’écris

Hello ,
Pour tous simplement enlever tous ces erreur MySQL !
Changer tous simplement tous Les " id " en " plate " cotĂ© server (server.lua) du script au lieu d’ajouter une Colonne Id et ne plus avoir la totalitĂ© de script fonctionnel !
Voila tous je partage ce que pour moi cela reste le plus facile et le plus complet !
Cordialement Sky ^^

1 Like

Hello, for those peoples who has the latest version of es_extended and esx_jb_eden_garage2 and who are not able to make it work. First of all here is the error :

(Thanks x1mart for the screen, go check his post to be sure that it’s the same error)

I’ve found a fix(temporary), just before this, be sure to save your db (export a sql file), the owned_vehicles table must be like this :


If you are too lazy, here is the sql request :

CREATE TABLE IF NOT EXISTS `owned_vehicles` (
  `id` int(10) NOT NULL AUTO_INCREMENT,
  `owner` varchar(30) NOT NULL,
  `state` tinyint(1) NOT NULL DEFAULT '0' COMMENT 'Etat de la voiture',
  `plate` varchar(12) NOT NULL,
  `vehicle` longtext,
  `fourrieremecano` tinyint(1) NOT NULL DEFAULT '0',
  `vehiclename` varchar(50) NOT NULL DEFAULT 'voiture',
  PRIMARY KEY (`id`),
  KEY `vehsowned` (`owner`)
) ENGINE=InnoDB AUTO_INCREMENT=11 DEFAULT CHARSET=utf8mb4;

Then go in [essential]/es_extended/client/functions.lua at line 644 change this :

		plate             = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),

to this :

		plate             = GetVehicleNumberPlateText(vehicle),	

Then restart, delete cache folder 
 My vehicle shop work correctly with this btw no probem with eden_garage2 !
Hope it helps you :wink:

3 Likes

am i just really stupid atm i cant find where to put these lines anywhere

exports.ft_libs:EnableArea(“esx_eden_garage_area_police_mecanodeletepoint”)
exports.ft_libs:EnableArea(“esx_eden_garage_area_police_mecanospawnpoint”)
exports.ft_libs:EnableArea(“esx_eden_garage_area_Bennys_mecanodeletepoint”)
exports.ft_libs:EnableArea(“esx_eden_garage_area_Bennys_mecanospawnpoint”)

client sided where you take you duty

I’m having this problem on the console someone else having and can pass as I can solve.



In client.lua line 179

		function(data2, menu2)
				if data2.current.value == "get_vehicle_out" then
					if (data.current.value.state) then
						menu2.close()

Should add menu.close() so first menu closes after spawning a vehicle. Preventing the player from spawning multiple vehicles intentionally or accidentally.

		function(data2, menu2)
				if data2.current.value == "get_vehicle_out" then
					if (data.current.value.state) then
						menu.close()
						menu2.close()

Great script!!

One of my players reported me a dupe bug I ll fix it on GitHub