Fivem and money are a no go
You need esx_duty for this. Look in the forum for the script.
in server client
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('duty:onoff')
AddEventHandler('duty:onoff', function(job)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local job = xPlayer.job.name
local grade = xPlayer.job.grade
if job == 'police' or job == 'ambulance' or job == 'taxi' then
xPlayer.setJob('off' ..job, grade)
TriggerClientEvent('esx:showNotification', _source, _U('offduty'))
elseif job == 'offpolice' then
xPlayer.setJob('police', grade)
TriggerClientEvent('esx:showNotification', _source, _U('onduty'))
elseif job == 'offambulance' then
xPlayer.setJob('ambulance', grade)
TriggerClientEvent('esx:showNotification', _source, _U('onduty'))
elseif job == 'offtaxi' then
xPlayer.setJob('taxi', grade)
TriggerClientEvent('esx:showNotification', _source, _U('onduty'))
end
end)
Then you change it to this
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('duty:onoff')
AddEventHandler('duty:onoff', function(job)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local job = xPlayer.job.name
local grade = xPlayer.job.grade
if job == 'police' or job == 'ambulance' or job == 'taxi' then
xPlayer.setJob('off' ..job, grade)
TriggerClientEvent('esx:showNotification', _source, _U('offduty'))
exports.ft_libs:DisableArea("esx_eden_garage_area_police_mecanodeletepoint")
exports.ft_libs:DisableArea("esx_eden_garage_area_police_mecanospawnpoint")
exports.ft_libs:DisableArea("esx_eden_garage_area_Bennys_mecanodeletepoint")
exports.ft_libs:DisableArea("esx_eden_garage_area_Bennys_mecanospawnpoint")
elseif job == 'offpolice' then
xPlayer.setJob('police', grade)
TriggerClientEvent('esx:showNotification', _source, _U('onduty'))
exports.ft_libs:EnableArea("esx_eden_garage_area_police_mecanodeletepoint")
exports.ft_libs:EnableArea("esx_eden_garage_area_police_mecanospawnpoint")
exports.ft_libs:EnableArea("esx_eden_garage_area_Bennys_mecanodeletepoint")
exports.ft_libs:EnableArea("esx_eden_garage_area_Bennys_mecanospawnpoint")
elseif job == 'offambulance' then
xPlayer.setJob('ambulance', grade)
TriggerClientEvent('esx:showNotification', _source, _U('onduty'))
elseif job == 'offtaxi' then
xPlayer.setJob('taxi', grade)
TriggerClientEvent('esx:showNotification', _source, _U('onduty'))
end
end)
This should work.
ok eden garage 2 how do i change the marker type?
is there any way to remove repair when player want to put the car in garage?
yes just extend the function vehiclemods in es_extended functien.lua . add vehiclehealth and fuellevel and so on so save it directly to database in 4 lines of code
just look at documentation of ft_libs or look somewhere it says marker
you don’t nessesary need esx_duty just
if citizenclothes then offduty end
if workclothes then ondury end
in any script
i think you got some server issues before having that error. resolve first server issues
just read the error and you will know what to do … maybe this can help you …
Unknown column 'fourrieremecano' in 'where clause'
thanks for reporting the error fixed it on github, or just remove the gettext function
send me you server and i can maybe debugh it, it is really weird becasue on my sevrer i do not have that problem and neither some sevrers , other server do have same problem. but i i dont have that problem myself i cannot correct it …
sometimes, like 1/10 when you buy car you cannot enter idk why. just take an impound car and will work fine. just little bug for hours of pleasure
or just make locales and puch your version
nvm, my worng.
Is there a way I can change it to English?
How do you reduce the repair cost when returning the vehicle?
@Jager_Bom thx for that work! Really nice.
Is there maybe an option, you can include, costs for repairing car?
@all
I am not really understand this part:
if you want the impound of police and mechanic to work, paste those lines when you take your duty:
exports.ft_libs:EnableArea("esx_eden_garage_area_police_mechanicdeletepoint")
exports.ft_libs:EnableArea("esx_eden_garage_area_police_mechanicspawnpoint")
exports.ft_libs:EnableArea("esx_eden_garage_area_Bennys_mechanicdeletepoint")
exports.ft_libs:EnableArea("esx_eden_garage_area_Bennys_mechanicspawnpoint")
and offduty:
exports.ft_libs:DisableArea("esx_eden_garage_area_police_mechanicdeletepoint")
exports.ft_libs:DisableArea("esx_eden_garage_area_police_mechanicspawnpoint")
exports.ft_libs:DisableArea("esx_eden_garage_area_Bennys_mechanicdeletepoint")
exports.ft_libs:DisableArea("esx_eden_garage_area_Bennys_mechanicspawnpoint")
can someone please give me a hint, please?
Hint: look through the topic for the answer. You will find it.
That hint not really help me, sorry maybe its to late - a better helpng hint? ARgggk!
paste those lines when you take your duty: ???
Damn forgot it ^^ its to late I overread it, thx =)
I made a dupeglitch fix for this garage, but I ain’t gonna publish it, because I don’t want to give my competitors my version of the garage
wtf … lol
there is no dupeglish possible on my server with this garage
forum is here to help if the question has not been answered. your question has already been answered uppost in the tread. just take a bit of time to read comments of those that had same problem
For some reason it keeps saying the car is impounded. So I go get it then put it back in garage then go to take out again n it says it’s impounded again
Hello,
I need help with the addon car names in the garage.
Now it shows the spawn name of the car and i want the normal name.
As example: It shows: rmodmustang and i want Ford Mustang GT.
Hello. I have a problem … I have a problem with the console after uploading
Could not find dependency ft_libs for resource esx_garage2.
e[93mCouldn't start resource esx_garage2.e[0m
Like i said when you stream your car you need To send cars name in vehiclename.lua
You dont meet all requirements To start the script
What do I have to write in the vehiclename.lua?