Problem with cloakroom in VRP with vrp_barbershop


#1

Hi ,

I know what my problem is , but I don’t have the knowledge to fix it (Put/mod script at good place) . before I get uniform job , my head look like this :

When I get my uniform job, my head look like this :

I know my problem is that my cloakroam doesn’t call vrp head overlay from barbershop mod but I don’t know how to do it . Can someone help me ?

the modules\cloakroom.lua code

-- cloakroom system
local lang = vRP.lang
local cfg = module("cfg/cloakrooms")

-- build cloakroom menus

local menus = {}

-- save idle custom (return current idle custom copy table)
local function save_idle_custom(player, custom)
  local r_idle = {}

  local user_id = vRP.getUserId(player)
  if user_id ~= nil then
    local data = vRP.getUserDataTable(user_id)
    if data then
      if data.cloakroom_idle == nil then -- set cloakroom idle if not already set
        data.cloakroom_idle = custom
      end

      -- copy custom
      for k,v in pairs(data.cloakroom_idle) do
        r_idle[k] = v
      end
    end
  end

  return r_idle
end

local function rollback_idle_custom(player)
  local user_id = vRP.getUserId(player)
  if user_id ~= nil then
    local data = vRP.getUserDataTable(user_id)
    if data then
      if data.cloakroom_idle ~= nil then -- consume cloakroom idle
        vRPclient.setCustomization(player,{data.cloakroom_idle})
        data.cloakroom_idle = nil
      end
    end
  end
end

for k,v in pairs(cfg.cloakroom_types) do
  local menu = {name=lang.cloakroom.title({k}),css={top="75px",header_color="rgba(0,125,255,0.75)"}}
  menus[k] = menu

  -- check if not uniform cloakroom
  local not_uniform = false
  if v._config and v._config.not_uniform then not_uniform = true end

  -- choose cloak 
  local choose = function(player, choice)
    local custom = v[choice]
    if custom then
      vRPclient.getCustomization(player,{},function(custom)
        local idle_copy = {}

        if not not_uniform then -- if a uniform cloakroom
          -- save old customization if not already saved (idle customization)
          idle_copy = save_idle_custom(player, custom)
        end

        -- prevent idle_copy to hide the cloakroom model property (modelhash priority)
        if v[choice].model ~= nil then
          idle_copy.modelhash = nil
        end

        -- write on idle custom copy
        for l,w in pairs(v[choice]) do
          idle_copy[l] = w
        end

        -- set cloak customization
        vRPclient.setCustomization(player,{idle_copy})
      end)
    end
  end

  -- rollback clothes
  if not not_uniform then
    menu[lang.cloakroom.undress.title()] = {function(player,choice) rollback_idle_custom(player) end}
  end

  -- add cloak choices
  for l,w in pairs(v) do
    if l ~= "_config" then
      menu[l] = {choose}
    end
  end
end

-- clients points

local function build_client_points(source)
  for k,v in pairs(cfg.cloakrooms) do
    local gtype,x,y,z = table.unpack(v)
    local cloakroom = cfg.cloakroom_types[gtype]
    local menu = menus[gtype]
    if cloakroom and menu then
      local gcfg = cloakroom._config or {}

      local function cloakroom_enter(source,area)
        local user_id = vRP.getUserId(source)
        if user_id ~= nil and vRP.hasPermissions(user_id,gcfg.permissions or {}) then
          if gcfg.not_uniform then -- not a uniform cloakroom
            -- notify player if wearing a uniform
            local data = vRP.getUserDataTable(user_id)
            if data.cloakroom_idle ~= nil then
              vRPclient.notify(source,{lang.common.wearing_uniform()})
            end
          end

          vRP.openMenu(source,menu)
        end
      end

      local function cloakroom_leave(source,area)
        vRP.closeMenu(source)
      end

      -- cloakroom
      vRPclient.addMarker(source,{x,y,z-1,0.7,0.7,0.5,0,125,255,125,150})
      vRP.setArea(source,"vRP:cfg:cloakroom"..k,x,y,z,1,1.5,cloakroom_enter,cloakroom_leave)
    end
  end
end

-- add points on first spawn
AddEventHandler("vRP:playerSpawn",function(user_id, source, first_spawn)
  if first_spawn then
    build_client_points(source)
  end
end)

and the vrp_barbershop\server.lua script :

-- vRP TUNNEL/PROXY
local Tunnel = module("vrp", "lib/Tunnel")
local Proxy = module("vrp", "lib/Proxy")
vRP = Proxy.getInterface("vRP")
vRPclient = Tunnel.getInterface("vRP","vRP_barbershop")

-- RESOURCE TUNNEL/PROXY
vRPbs = {}
Tunnel.bindInterface("vRP_barbershop",vRPbs)
Proxy.addInterface("vRP_barbershop",vRPbs)
vRPbsC = Tunnel.getInterface("vRP_barbershop","vRP_barbershop")

-- CFG
local cfg = module("vrp_barbershop", "cfg/barbershop")
local barbershops = cfg.barbershops

-- LANG
local Lang = module("vrp", "lib/Lang")
local lang = Lang.new(module("vrp", "cfg/lang/"..cfg.lang) or {})

-- open the skin shop for the specified ped parts
-- name = partid
function vRPbs.openBarbershop(source,parts)
  local user_id = vRP.getUserId({source})
  if user_id ~= nil then

    -- get old customization to compute the price
    vRP.getUData({user_id,"vRP:head:overlay",function(value)
	  local old_custom = json.decode(value)
	  if old_custom == nil then 
	    --print("create overlay")
	    old_custom = {
		  ["-1"] = {255,0,0},
		  ["0"] = {255,0,0},
		  ["1"] = {255,1,0},
		  ["2"] = {255,1,0},
		  ["3"] = {255,0,0},
		  ["4"] = {255,0,0},
		  ["5"] = {255,2,0},
		  ["6"] = {255,0,0},
		  ["7"] = {255,0,0},
		  ["8"] = {255,2,0},
		  ["9"] = {255,0,0},
		  ["10"] = {255,1,0},
		  ["11"] = {255,0,0},
		  ["12"] = {255,0,0}
		}
		vRPbsC.setOverlay(source,{old_custom,false})
	  end
      -- start building menu
      local menudata = {
        name=cfg.barbershops_title,
        css={top = "75px", header_color="rgba(0,255,125,0.75)"}
      }

      local drawables = {}
      local textures = {}

      local ontexture = function(player, choice)
        -- change texture
        textures[choice][1] = textures[choice][1]+1
        if textures[choice][1] >= textures[choice][2] then textures[choice][1] = 0 end -- circular selection

        -- apply change
		vRP.getUData({user_id,"vRP:head:overlay",function(value_t)
			local custom = json.decode(value_t)
			--print(drawables[choice][1] .. " " .. custom[tostring(parts[choice])][2] .. " " .. textures[choice][1])
			custom[tostring(parts[choice])] = {drawables[choice][1],custom[tostring(parts[choice])][2],textures[choice][1]}
			vRPbsC.setOverlay(player,{custom,false})
		end})
      end

      local ondrawable = function(player, choice, mod)
        if mod == 0 then -- tex variation
          ontexture(player,choice)
        else
          -- change drawable
          drawables[choice][1] = drawables[choice][1]+mod
		  
		  -- circular selection
		  --print( drawables[choice][1] )
          if drawables[choice][1] == 256 then 
		    drawables[choice][1] = 0
          elseif drawables[choice][1] == 254 then 
		    drawables[choice][1] = drawables[choice][2]-1
          elseif drawables[choice][1] >= drawables[choice][2] then 
		    drawables[choice][1] = 255 
          elseif drawables[choice][1] < 0 then 
		    drawables[choice][1] = 255 
		  end 

          -- apply change
		  vRP.getUData({user_id,"vRP:head:overlay",function(value_d)
            local custom = json.decode(value_d)
		    --print(drawables[choice][1] .. " " .. custom[tostring(parts[choice])][2] .. " " .. textures[choice][1])
            custom[tostring(parts[choice])] = {drawables[choice][1],custom[tostring(parts[choice])][2],textures[choice][1]}
            vRPbsC.setOverlay(player,{custom,false})
		  end})
        end
      end

      for k,v in pairs(parts) do -- for each part, get number of drawables and build menu

        drawables[k] = {0,0} -- {current,max}
        textures[k] = {0,0}  -- {current,max}

        -- init using old customization
        local old_part = old_custom[tostring(v)]
        if old_part then
          drawables[k][1] = old_part[1]
          textures[k][1] = old_part[3]
        end
		
         -- get max drawables 
        vRPbsC.getDrawables(source,{v},function(n)
		  drawables[k][2] = n
		end)
		
         -- get max textures for this drawables 
        vRPbsC.getTextures(source,{v},function(n)
		  textures[k][2] = n
		end)
         -- add menu choices
        menudata[k] = {ondrawable}
      end

      menudata.onclose = function(player)
        -- compute price
		vRP.getUData({user_id,"vRP:head:overlay",function(value2)
		  local new_custom = json.decode(value2)
          local price = 0
		  if new_custom then
			for k,v in pairs(new_custom) do
              local old = old_custom[k]
			  --print(v[1] .. " ~= " .. old[1])
			  --print(v[3] .. " ~= " .. old[3])
              if v[1] ~= old[1] then price = price + cfg.drawable_change_price end -- change of drawable
              if v[3] ~= old[3] then price = price + cfg.texture_change_price end -- change of texture
            end
		  end
		  --print(price)
          if vRP.tryPayment({user_id,price}) then
            if price > 0 then
              vRPclient.notify(player,{lang.money.paid({price})})
            end
          else
            vRPclient.notify(player,{lang.money.not_enough()})
            -- revert changes
            vRPbsC.setOverlay(player,{old_custom,false}) --custom {id,ct,c1}
          end
		end})
      end

      -- open menu
      vRP.openMenu({source,menudata})
	end})
  end
end

local function build_client_barbershops(source)
  local user_id = vRP.getUserId({source})
  if user_id ~= nil then
    for k,v in pairs(barbershops) do
      local parts,x,y,z = table.unpack(v)

      local barbershop_enter = function(source)
        local user_id = vRP.getUserId({source})
        if user_id ~= nil then

          vRPbs.openBarbershop(source,parts)
        end
      end

      local function barbershop_leave(source)
        vRP.closeMenu({source})
      end

      vRPclient.addBlip(source,{x,y,z,71,13,cfg.barbershops_title})
      vRPclient.addMarker(source,{x,y,z-1,0.7,0.7,0.5,0,255,125,125,150})

      vRP.setArea({source,"vRP:barbershop"..k,x,y,z,1,1.5,barbershop_enter,barbershop_leave})
    end
  end
end

AddEventHandler("vRP:playerSpawn",function(user_id, source, first_spawn)
  if first_spawn then
    build_client_barbershops(source)
    SetTimeout(35000,function()
      local custom = {}
      vRP.getUData({user_id,"vRP:head:overlay",function(value)
	    if value ~= nil then
	      custom = json.decode(value)
          vRPbsC.setOverlay(source,{custom,true})
	    end
	  end})
    end)
  else
    SetTimeout(15000,function()
      local custom = {}
      vRP.getUData({user_id,"vRP:head:overlay",function(value)
	    if value ~= nil then
	      custom = json.decode(value)
          vRPbsC.setOverlay(source,{custom,true})
	    end
	  end})
    end)
  end
end)

-- UPDATE
function vRPbs.updateOverlay(value)
  local user_id = vRP.getUserId({source})
  if user_id ~= nil then
    vRP.setUData({user_id,"vRP:head:overlay",json.encode(value)})
  end
end

-- ADMIN BUTTON
local player_customs = {}

local ch_display_custom = {function(player, choice)
  local custom = vRPbs.getOverlay(player) or {--[[
	[0] = {255,0,0},
	[1] = {255,1,0},
	[2] = {255,1,0},
	[3] = {255,0,0},
	[4] = {255,0,0},
	[5] = {255,2,0},
	[6] = {255,0,0},
	[7] = {255,0,0},
	[8] = {255,2,0},
	[9] = {255,0,0},
	[10] = {255,1,0},
	[11] = {255,0,0},
	[12] = {255,0,0},
	[13] = {255,0,0}]]
  }
  if player_customs[player] then -- hide
    player_customs[player] = nil
    vRPclient.removeDiv(player,{"customization"})
  else -- show
    local content = ""
    for k,v in pairs(custom) do
      content = content..k.." => "..json.encode(v).."<br />" 
    end
    player_customs[player] = true
    vRPclient.setDiv(player,{"customization",".div_customization{ margin: auto; padding: 8px; width: 500px; margin-top: 80px; background: black; color: white; font-weight: bold; ", content})
  end
end, "Shows head overlays."}

local ch_display_blend = {function(player, choice)
-- SetPedHeadBlendData(GetPlayerPed(-1),12,12,12,12,1,2,1.0,0.0,0.0,false) -- Face {12,1,2}
  vRPclient.getCustomization(player,{},function(custom)
    if player_customs[player] then -- hide
      player_customs[player] = nil
      vRPclient.removeDiv(player,{"customization"})
    else -- show
      local content = ""
      content = content.. "modelHash" .." => ".. custom.modelhash .."<br />" 
      content = content.. "1" .." => "..json.encode(custom[2][1]).."<br />" 
      content = content.. "2" .." => "..json.encode(custom[2][1]).."<br />" 
      content = content.. "3" .." => "..json.encode(custom[2][1]).."<br />" 
      content = content.. "4" .." => "..json.encode(custom[2][1]).."<br />" 
      content = content.. "5" .." => "..json.encode(custom[2][2]).."<br />" 
      content = content.. "6" .." => "..json.encode(custom[2][3]).."<br />" 
      content = content.. "7" .." => ".. "1.0" .."<br />" 
      content = content.. "8" .." => ".. "0.0" .."<br />" 
      content = content.. "9" .." => ".. "0.0" .."<br />" 
      content = content.. "10" .." => ".. "false" .."<br />" 

      player_customs[player] = true
      vRPclient.setDiv(player,{"customization",".div_customization{ margin: auto; padding: 8px; width: 500px; margin-top: 80px; background: black; color: white; font-weight: bold; ", content})
    end
  end)
end, "Shows head blend data."}

vRP.registerMenuBuilder({"admin", function(add, data)
  local user_id = vRP.getUserId({data.player})
  if user_id ~= nil then
    local choices = {}
	
    if vRP.hasPermission({user_id,"player.display_overlays"}) then
      choices["@Display overlays"] = ch_display_custom
      choices["@Display blend"] = ch_display_blend
    end
	
    add(choices)
  end
end})

#2

Did you disable head and face like the barbershop tells you to?


#3

Yes I did it and that is not what is causing my problem . I saw that another server I was watching on Twitch seemed to have fixed this problem in be. It was not hard to see that it was running on the vrp. I’m sure the solution is simple, that’s what worries me


#4

I am litle bit desperated about this problem.


#5

I change a line in my modules/cloakroom.lua.

It is about local data at line 16, 35 and 109.

Original one :
local data = vRP.getUserDataTable(user_id)

My line :
local data = vRP.getUData(user_id,“vRP:datatable”,“vRP:head:overlay”)

and…I still getting error …


#6

I rollback to the original line.
I delete records about Face and Hair in my DB.
I checked to be sure that my face and hair are in comments in skinshops.lua
I try again and my problem still there :disappointed_relieved: