I’m running a hardcore server with all the HUD elements disabled. Using the keys 1-9 to change weapons without using the weapon wheel, however, the sound of the wheel while changing weapons still exists and can’t find any way to disable it without interacting with other game audio(SFX)[eg. Moving the slidebar to 0 in audio options]
Is there a game command/function I’m missing somewhere?
Below is what currently disables all HUD elements, all but the weapon wheel audio.
Also, if anyone can pinpoint exactly what Hud Component (18) “Game Stream” actually does, I’d like to know.
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if DoesEntityExist(GetPlayerPed(-1)) then
DisplayRadar(false)
SetPoliceRadarBlips(false)
HideHudComponentThisFrame(1) -- Wanted Stars
HideHudComponentThisFrame(2) -- Weapon Icon
HideHudComponentThisFrame(3) -- Cash
HideHudComponentThisFrame(4) -- MP Cash
HideHudComponentThisFrame(5) -- MP Message
HideHudComponentThisFrame(6) -- Vehicle Name
HideHudComponentThisFrame(7) -- Area Name
HideHudComponentThisFrame(8) -- Vehicle Class
HideHudComponentThisFrame(9) -- Street Name
HideHudComponentThisFrame(10) -- Help Text
HideHudComponentThisFrame(11) -- Floating Help Text 1
HideHudComponentThisFrame(12) -- Floating Help Text 2
HideHudComponentThisFrame(13) -- Cash Change
HideHudComponentThisFrame(14) -- Recticle
HideHudComponentThisFrame(15) -- Subtitle Text (ammo hud)
HideHudComponentThisFrame(16) -- Radio Stations
HideHudComponentThisFrame(17) -- Saving Game
HideHudComponentThisFrame(18) -- Game Stream
HideHudComponentThisFrame(19) -- Weapon Wheel
HideHudComponentThisFrame(20) -- Weapon Wheel Stats
end
end
end)