Possible to Disable Weapon Wheel Audio?

I’m running a hardcore server with all the HUD elements disabled. Using the keys 1-9 to change weapons without using the weapon wheel, however, the sound of the wheel while changing weapons still exists and can’t find any way to disable it without interacting with other game audio(SFX)[eg. Moving the slidebar to 0 in audio options]

Is there a game command/function I’m missing somewhere?
Below is what currently disables all HUD elements, all but the weapon wheel audio.
Also, if anyone can pinpoint exactly what Hud Component (18) “Game Stream” actually does, I’d like to know.

Citizen.CreateThread(function()
    while true do
		Citizen.Wait(0)
		if DoesEntityExist(GetPlayerPed(-1)) then
			DisplayRadar(false)
			SetPoliceRadarBlips(false)
			HideHudComponentThisFrame(1) -- Wanted Stars
			HideHudComponentThisFrame(2) -- Weapon Icon
			HideHudComponentThisFrame(3) -- Cash
			HideHudComponentThisFrame(4) -- MP Cash
			HideHudComponentThisFrame(5) -- MP Message
			HideHudComponentThisFrame(6) -- Vehicle Name
			HideHudComponentThisFrame(7) -- Area Name
			HideHudComponentThisFrame(8) -- Vehicle Class
			HideHudComponentThisFrame(9) -- Street Name
			HideHudComponentThisFrame(10) -- Help Text
			HideHudComponentThisFrame(11) -- Floating Help Text 1
			HideHudComponentThisFrame(12) -- Floating Help Text 2
			HideHudComponentThisFrame(13) -- Cash Change
			HideHudComponentThisFrame(14) -- Recticle
			HideHudComponentThisFrame(15) -- Subtitle Text (ammo hud)
			HideHudComponentThisFrame(16) -- Radio Stations
			HideHudComponentThisFrame(17) -- Saving Game
			HideHudComponentThisFrame(18) -- Game Stream
			HideHudComponentThisFrame(19) -- Weapon Wheel
			HideHudComponentThisFrame(20) -- Weapon Wheel Stats
		end
    end
end)
1 Like

have you tried this
https://runtime.fivem.net/doc/reference.html#_0xEB354E5376BC81A7

void _SHOW_WEAPON_WHEEL(BOOL forcedShow) // EB354E5376BC81A7 1EFFB02A
Forces the weapon wheel to appear on screen.

Appreciate the response, I did find that Native before and unfortunately it doesn’t do what I need it to do. You would think that if the Hud for the Wheel itself was false, everything associated with it would also be false, but apparently not…

I’m assuming the correct syntax for this would be: ShowWeaponWheel(false)

what about assigning a different non-functioning sound to weapon switching?

How can i use this in LUA?

How can i use this in LUA?

It’s written on the doc :

HudForceWeaponWheel(false)