Hi , ive been trying to edit the police job and make the cars , weapons and helicopters free but every time i save it and restart the server , it goes back to its original code is there something wrong with the code?
Config = {}
Config.DrawDistance = 100.0
Config.MarkerType = 1
Config.MarkerSize = { x = 1.5, y = 1.5, z = 0.5 }
Config.MarkerColor = { r = 50, g = 50, b = 204 }
Config.EnablePlayerManagement = false
Config.EnableArmoryManagement = false
Config.EnableESXIdentity = false – enable if you’re using esx_identity
Config.EnableNonFreemodePeds = false – turn this on if you want custom peds
Config.EnableLicenses = false – enable if you’re using esx_license
Config.EnableHandcuffTimer = true – enable handcuff timer? will unrestrain player after the time ends
Config.HandcuffTimer = 10 * 60000 – 10 mins
Config.EnableJobBlip = false – enable blips for colleagues, requires esx_society
Config.MaxInService = -1
Config.Locale = ‘en’
Config.PoliceStations = {
LSPD = {
Blip = {
Coords = vector3(425.1, -979.5, 30.7),
Sprite = 60,
Display = 4,
Scale = 1.2,
Colour = 29
},
Cloakrooms = {
vector3(452.6, -992.8, 30.6)
},
Armories = {
vector3(451.7, -980.1, 30.6)
},
Vehicles = {
{
Spawner = vector3(454.6, -1017.4, 28.4),
InsideShop = vector3(228.5, -993.5, -99.5),
SpawnPoints = {
{ coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0 },
{ coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0 },
{ coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0 },
{ coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0 }
}
},
{
Spawner = vector3(473.3, -1018.8, 28.0),
InsideShop = vector3(228.5, -993.5, -99.0),
SpawnPoints = {
{ coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0 },
{ coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0 }
}
}
},
Helicopters = {
{
Spawner = vector3(461.1, -981.5, 43.6),
InsideShop = vector3(477.0, -1106.4, 43.0),
SpawnPoints = {
{ coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0 }
}
}
},
BossActions = {
vector3(448.4, -973.2, 30.6)
}
}
}
Config.AuthorizedWeapons = {
recruit = {
{ weapon = ‘WEAPON_PISTOL’, components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = ‘WEAPON_NIGHTSTICK’, price = 0 },
{ weapon = ‘WEAPON_STUNGUN’, price = 0 },
{ weapon = ‘WEAPON_FLASHLIGHT’, price = 0 }
},
seu0 = {
{ weapon = 'WEAPON_APPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_NIGHTSTICK', price = 0 },
{ weapon = 'WEAPON_STUNGUN', price = 0 },
{ weapon = 'WEAPON_FLASHLIGHT', price = 0 }
},
seu1 = {
{ weapon = 'WEAPON_APPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_NIGHTSTICK', price = 0 },
{ weapon = 'WEAPON_STUNGUN', price = 0 },
{ weapon = 'WEAPON_FLASHLIGHT', price = 0 }
},
officer2 = {
{ weapon = 'WEAPON_PISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_NIGHTSTICK', price = 0 },
{ weapon = 'WEAPON_STUNGUN', price = 0 },
{ weapon = 'WEAPON_FLASHLIGHT', price = 0 }
},
officer1 = {
{ weapon = 'WEAPON_PISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_NIGHTSTICK', price = 0 },
{ weapon = 'WEAPON_STUNGUN', price = 0 },
{ weapon = 'WEAPON_FLASHLIGHT', price = 0 }
},
officer3 = {
{ weapon = 'WEAPON_PISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_NIGHTSTICK', price = 0 },
{ weapon = 'WEAPON_STUNGUN', price = 0 },
{ weapon = 'WEAPON_FLASHLIGHT', price = 0 }
},
sergeant = {
{ weapon = 'WEAPON_APPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_NIGHTSTICK', price = 0 },
{ weapon = 'WEAPON_STUNGUN', price = 500 },
{ weapon = 'WEAPON_FLASHLIGHT', price = 0 },
{ weapon = 'WEAPON_HEAVYSNIPER', price = 0 },
{ weapon = 'WEAPON_COMBATPDW', price = 0 },
{ weapon = 'WEAPON_COMBATMG', price = 0 },
{ weapon = 'WEAPON_CARBINERIFLE', price = 0 },
{ weapon = 'WEAPON_SPECIALCARBINE', price = 0 },
{ weapon = 'WEAPON_SNIPERRIFLE', price = 0 },
{ weapon = 'WEAPON_BZGAS', price = 0 },
{ weapon = 'WEAPON_PISTOL', price = 0 }
},
intendent = {
{ weapon = 'WEAPON_APPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_NIGHTSTICK', price = 0 },
{ weapon = 'WEAPON_STUNGUN', price = 500 },
{ weapon = 'WEAPON_FLASHLIGHT', price = 0 },
{ weapon = 'WEAPON_HEAVYSNIPER', price = 0 },
{ weapon = 'WEAPON_COMBATPDW', price = 0 },
{ weapon = 'WEAPON_COMBATMG', price = 0 },
{ weapon = 'WEAPON_CARBINERIFLE', price = 0 },
{ weapon = 'WEAPON_SPECIALCARBINE', price = 0 },
{ weapon = 'WEAPON_SNIPERRIFLE', price = 0 },
{ weapon = 'WEAPON_BZGAS', price = 0 },
{ weapon = 'WEAPON_PISTOL', price = 0 }
},
fbi = {
{ weapon = 'WEAPON_APPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_NIGHTSTICK', price = 0 },
{ weapon = 'WEAPON_STUNGUN', price = 500 },
{ weapon = 'WEAPON_FLASHLIGHT', price = 0 },
{ weapon = 'WEAPON_HEAVYSNIPER', price = 0 },
{ weapon = 'WEAPON_COMBATPDW', price = 0 },
{ weapon = 'WEAPON_COMBATMG', price = 0 },
{ weapon = 'WEAPON_CARBINERIFLE', price = 0 },
{ weapon = 'WEAPON_SPECIALCARBINE', price = 0 },
{ weapon = 'WEAPON_SNIPERRIFLE', price = 0 },
{ weapon = 'WEAPON_BZGAS', price = 0 },
{ weapon = 'WEAPON_PISTOL', price = 0 }
},
seuchief = {
{ weapon = 'WEAPON_APPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_NIGHTSTICK', price = 0 },
{ weapon = 'WEAPON_STUNGUN', price = 500 },
{ weapon = 'WEAPON_FLASHLIGHT', price = 0 },
{ weapon = 'WEAPON_HEAVYSNIPER', price = 0 },
{ weapon = 'WEAPON_COMBATPDW', price = 0 },
{ weapon = 'WEAPON_COMBATMG', price = 0 },
{ weapon = 'WEAPON_CARBINERIFLE', price = 0 },
{ weapon = 'WEAPON_SPECIALCARBINE', price = 0 },
{ weapon = 'WEAPON_SNIPERRIFLE', price = 0 },
{ weapon = 'WEAPON_BZGAS', price = 0 },
{ weapon = 'WEAPON_PISTOL', price = 0 }
},
boss = {
{ weapon = 'WEAPON_APPISTOL', components = { 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_ADVANCEDRIFLE', components = { 0, 0, 0, 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_PUMPSHOTGUN', components = { 0, 0, nil }, price = 0 },
{ weapon = 'WEAPON_NIGHTSTICK', price = 0 },
{ weapon = 'WEAPON_STUNGUN', price = 500 },
{ weapon = 'WEAPON_FLASHLIGHT', price = 0 },
{ weapon = 'WEAPON_HEAVYSNIPER', price = 0 },
{ weapon = 'WEAPON_COMBATPDW', price = 0 },
{ weapon = 'WEAPON_COMBATMG', price = 0 },
{ weapon = 'WEAPON_CARBINERIFLE', price = 0 },
{ weapon = 'WEAPON_SPECIALCARBINE', price = 0 },
{ weapon = 'WEAPON_SNIPERRIFLE', price = 0 },
{ weapon = 'WEAPON_BZGAS', price = 0 },
{ weapon = 'WEAPON_PISTOL', price = 0 }
}
}
Config.AuthorizedVehicles = {
Shared = {
{ model = ‘police’, label = ‘Police Cruiser’, price = 0 },
{ model = ‘pbus’, label = ‘Police Prison Bus’, price = 0 }
},
recruit = {
},
seu0 = {
{ model = 'polmp4', label = 'Police Mclaren MP4', price = 0 }
},
seu1 = {
{ model = 'polmp4', label = 'Police Mclaren MP4', price = 0 },
{ model = 'polchiron', label = 'Police Chiron', price = 0 }
},
seuchief = {
{ model = 'polmp4', label = 'Police Mclaren MP4', price = 0 },
{ model = 'polchiron', label = 'Police Chiron', price = 0 },
{ model = 'polp1', label = 'Police Mclaren P1', price = 0 }
},
officer = {
{ model = 'police3', label = 'Police Interceptor', price = 0 },
{ model = 'polgs350', label = 'Police Lexus GS350', price = 0 }
},
sergeant = {
{ model = 'policet', label = 'Police Transporter', price = 0 },
{ model = 'polgs350', label = 'Police Lexus GS350', price = 0 },
{ model = 'policeb', label = 'Police Bike', price = 0 }
},
intendent = {
},
lieutenant = {
{ model = 'riot', label = 'Police Riot', price = 0 },
{ model = 'polgs350', label = 'Police Lexus GS350', price = 0 },
{ model = 'fbi2', label = 'FIB SUV', price = 0 }
},
chef = {
},
boss = {
}
}
Config.AuthorizedHelicopters = {
recruit = {},
officer = {},
sergeant = {},
intendent = {},
lieutenant = {
{ model = 'polmav', label = 'Police Maverick', livery = 0, price = 0 }
},
chef = {
{ model = 'polmav', label = 'Police Maverick', livery = 0, price = 0 }
},
boss = {
{ model = 'polmav', label = 'Police Maverick', livery = 0, price = 0 }
}
}
– CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements
Config.Uniforms = {
recruit_wear = {
male = {
[‘tshirt_1’] = 59, [‘tshirt_2’] = 1,
[‘torso_1’] = 55, [‘torso_2’] = 0,
[‘decals_1’] = 0, [‘decals_2’] = 0,
[‘arms’] = 41,
[‘pants_1’] = 25, [‘pants_2’] = 0,
[‘shoes_1’] = 25, [‘shoes_2’] = 0,
[‘helmet_1’] = 46, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
},
female = {
[‘tshirt_1’] = 36, [‘tshirt_2’] = 1,
[‘torso_1’] = 48, [‘torso_2’] = 0,
[‘decals_1’] = 0, [‘decals_2’] = 0,
[‘arms’] = 44,
[‘pants_1’] = 34, [‘pants_2’] = 0,
[‘shoes_1’] = 27, [‘shoes_2’] = 0,
[‘helmet_1’] = 45, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
}
},
officer_wear = {
male = {
[‘tshirt_1’] = 58, [‘tshirt_2’] = 0,
[‘torso_1’] = 55, [‘torso_2’] = 0,
[‘decals_1’] = 0, [‘decals_2’] = 0,
[‘arms’] = 41,
[‘pants_1’] = 25, [‘pants_2’] = 0,
[‘shoes_1’] = 25, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
},
female = {
[‘tshirt_1’] = 35, [‘tshirt_2’] = 0,
[‘torso_1’] = 48, [‘torso_2’] = 0,
[‘decals_1’] = 0, [‘decals_2’] = 0,
[‘arms’] = 44,
[‘pants_1’] = 34, [‘pants_2’] = 0,
[‘shoes_1’] = 27, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
}
},
sergeant_wear = {
male = {
[‘tshirt_1’] = 58, [‘tshirt_2’] = 0,
[‘torso_1’] = 55, [‘torso_2’] = 0,
[‘decals_1’] = 8, [‘decals_2’] = 1,
[‘arms’] = 41,
[‘pants_1’] = 25, [‘pants_2’] = 0,
[‘shoes_1’] = 25, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
},
female = {
[‘tshirt_1’] = 35, [‘tshirt_2’] = 0,
[‘torso_1’] = 48, [‘torso_2’] = 0,
[‘decals_1’] = 7, [‘decals_2’] = 1,
[‘arms’] = 44,
[‘pants_1’] = 34, [‘pants_2’] = 0,
[‘shoes_1’] = 27, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
}
},
intendent_wear = {
male = {
[‘tshirt_1’] = 58, [‘tshirt_2’] = 0,
[‘torso_1’] = 55, [‘torso_2’] = 0,
[‘decals_1’] = 8, [‘decals_2’] = 2,
[‘arms’] = 41,
[‘pants_1’] = 25, [‘pants_2’] = 0,
[‘shoes_1’] = 25, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
},
female = {
[‘tshirt_1’] = 35, [‘tshirt_2’] = 0,
[‘torso_1’] = 48, [‘torso_2’] = 0,
[‘decals_1’] = 7, [‘decals_2’] = 2,
[‘arms’] = 44,
[‘pants_1’] = 34, [‘pants_2’] = 0,
[‘shoes_1’] = 27, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
}
},
fbi_wear = { – currently the same as intendent_wear
male = {
[‘tshirt_1’] = 58, [‘tshirt_2’] = 0,
[‘torso_1’] = 49, [‘torso_2’] = 0,
[‘decals_1’] = 8, [‘decals_2’] = 2,
[‘arms’] = 42,
[‘pants_1’] = 31, [‘pants_2’] = 0,
[‘shoes_1’] = 25, [‘shoes_2’] = 0,
[‘helmet_1’] = 125, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0,
[‘glasses_1’] = 25, [‘glasses_2’] = 4
[‘mask_1’] = 52, [‘mask_2’] = 0
[‘bulletproof_vest_1’] = 16, [‘bulletproof_vest_2’] = 2
},
female = {
[‘tshirt_1’] = 35, [‘tshirt_2’] = 0,
[‘torso_1’] = 48, [‘torso_2’] = 0,
[‘decals_1’] = 7, [‘decals_2’] = 2,
[‘arms’] = 44,
[‘pants_1’] = 34, [‘pants_2’] = 0,
[‘shoes_1’] = 27, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
}
},
lieutenant_wear = { – currently the same as intendent_wear
male = {
[‘tshirt_1’] = 58, [‘tshirt_2’] = 0,
[‘torso_1’] = 55, [‘torso_2’] = 0,
[‘decals_1’] = 8, [‘decals_2’] = 2,
[‘arms’] = 41,
[‘pants_1’] = 25, [‘pants_2’] = 0,
[‘shoes_1’] = 25, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
},
female = {
[‘tshirt_1’] = 35, [‘tshirt_2’] = 0,
[‘torso_1’] = 48, [‘torso_2’] = 0,
[‘decals_1’] = 7, [‘decals_2’] = 2,
[‘arms’] = 44,
[‘pants_1’] = 34, [‘pants_2’] = 0,
[‘shoes_1’] = 27, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
}
},
chef_wear = {
male = {
[‘tshirt_1’] = 58, [‘tshirt_2’] = 0,
[‘torso_1’] = 55, [‘torso_2’] = 0,
[‘decals_1’] = 8, [‘decals_2’] = 3,
[‘arms’] = 41,
[‘pants_1’] = 25, [‘pants_2’] = 0,
[‘shoes_1’] = 25, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
},
female = {
[‘tshirt_1’] = 35, [‘tshirt_2’] = 0,
[‘torso_1’] = 48, [‘torso_2’] = 0,
[‘decals_1’] = 7, [‘decals_2’] = 3,
[‘arms’] = 44,
[‘pants_1’] = 34, [‘pants_2’] = 0,
[‘shoes_1’] = 27, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
}
},
boss_wear = { – currently the same as chef_wear
male = {
[‘tshirt_1’] = 58, [‘tshirt_2’] = 0,
[‘torso_1’] = 55, [‘torso_2’] = 0,
[‘decals_1’] = 8, [‘decals_2’] = 3,
[‘arms’] = 41,
[‘pants_1’] = 25, [‘pants_2’] = 0,
[‘shoes_1’] = 25, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
},
female = {
[‘tshirt_1’] = 35, [‘tshirt_2’] = 0,
[‘torso_1’] = 48, [‘torso_2’] = 0,
[‘decals_1’] = 7, [‘decals_2’] = 3,
[‘arms’] = 44,
[‘pants_1’] = 34, [‘pants_2’] = 0,
[‘shoes_1’] = 27, [‘shoes_2’] = 0,
[‘helmet_1’] = -1, [‘helmet_2’] = 0,
[‘chain_1’] = 0, [‘chain_2’] = 0,
[‘ears_1’] = 2, [‘ears_2’] = 0
}
},
bullet_wear = {
male = {
[‘bproof_1’] = 11, [‘bproof_2’] = 1
},
female = {
[‘bproof_1’] = 13, [‘bproof_2’] = 1
}
},
gilet_wear = {
male = {
[‘tshirt_1’] = 59, [‘tshirt_2’] = 1
},
female = {
[‘tshirt_1’] = 36, [‘tshirt_2’] = 1
}
}
}