I use this one [Release] Simple Vehicle Control Script and same problem, I spawn a car, and I was driving down joshua and bam car was gone… I also noticed that cars are deleting while your next to them! So gay!
I have this problem too, not sure whats problem…
Locking script this one has a problem with saving the vehicle to a player. He has removed saving in his last release until he can figure out what is going on.
any fixes yet ive been on this issue for the last 5 days and running out of ideas literraly.
has there been a fix for this in any way we’re having the same problem
Nothing that I know of
alright so we tried removing the locksystem and to no prevail cars still poof out of existence even while driving it
do you have the newest version of es_extended?
yes we are running the latest version of es_extended
How to stop the vehicles from despawning that are spawned it by a script?
more specifically in mapmanager_client.lua a veh_generator script
CreateScriptVehicleGenerator(x, y, z, heading, 5.0, 3.0, hash, color1, color2, -1, -1, true, false, false, true, true, -1)
That is unrelated to this. You need to set them as a mission entity, unless you are having this bug, too.
where do i edit that
I use:
SetNetworkIdCanMigrate(id, true)
SetEntityAsMissionEntity(vehicle, true, true)
SetVehicleHasBeenOwnedByPlayer(vehicle, true)
And it is not working, vehicles stil despawning
is there here a sollution for???
Here the same, walking in to a store come back outside car gone… People driving a car also despawning t he car while driving
I have a similar problem that vehicle despawns when a user goes little far away like after parking the car near farms like weed, coca etc. What can i do ?
I have a similar problem with trains, where some train cars will disappear. If you go too far away then the cars will immediately disappear, even when SetEntityAsMissionEntity is set.
Since I am using the recommended 2967 version, all the cars disappear, I have tried everything, but I can’t make them persistent, I walk away and take a ride and the car is gone.
Usage + set onesync legacy and version Artifacts 2967.
Hey, I’m sorry I can’t provide a repro or a real solution for this but at least in my case I had to go back to 2903 for vehicles to stay persistant and behave the way I want them to.
Ok, I’ll do the same, use older versions, so I keep the cars, I lost many people on my server because of this problem, they went to work with their cars, and when they returned to look for the car they were left behind, I lost many people.
That’s because you aren’t attaching your vehicles to a player when they spawn so the game does what it’s supposed to do and removes them