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Client
Using canary? i don’t know that Windows version: Windows 10 System specifications:
CPU: Xeon E5-2665
RAM: DDR3 1333MHz 32GB(8*4)
GPU: GTX 960 2GB
Server
Operating system: Windows Server 2016 Artifact version: 1421 IP address: don’t wan’t to tell public Resources: mapmanager, chat, spawnmanager, sessionmanager, hardcap, fivem, fivem-map-skater System specifications:
CPU: E5-2660v2 * 2
RAM: DDR3 ECC 1600MHz 192GB
Incident
Summary: desync Expected behavior: Actual behavior: see some player as michael, and player not move Steps to reproduce: Server/Client? Client Files for repro (if any): Error screenshot (if any): .dmp files/report IDs:
Any additional info:
player are desync. see some player as michael, and player not move.
sorry for bad english
Me too, on my local test server with my two computers on the same local network.
It happen only when I’m far away and I teleport by setting the entity position.
The teleported player can see the other (the Michael) he moves but he moves very unsynced (he doesn’t walk, teleported very second to the new position)
Other peds and vehicles around have the same issue, solved when I go far away with the teleported player
The Michael can’t see the teleported (he stay far away)
The server still consider two player are far away (entity position)