Yes, this problem happens to me already and I do not know how to solve it since it seems problematic to me that people appear in the “ghost” server and can interact with the DB without being able to see it
There isn’t much you can do about this from what I’ve dealt with. Yes, you can put the instance kicker on, however it can give false positives as well.
For example, On my test server I’ve had 3 people in the server, I can see myself and the 2 other players, they can only see each other and not myself. In this example it’d kick both of them, however upon rejoining the same thing would occur until I relogged into the server which then everyone could see each other.
In that instance, the instance fix script would keep kicking the other 2 players because their active player count would not equal that of the servers active player count.
So, this can cause issues if you have 1 player that is “instanced” but can see the other players some how and keep kicking other players until that original player relogs.
Unfortunately, I don’t think there has been a fool proof solution to this yet. If there is, I’d love to test it out lol.
I had 32 slots in Germany, for the ping issue and to discard the area I passed it to the USA. This seems curious that if these are for fivem or the host then most servers should have this problem.
Specs don’t really matter as far as this issue is concerned. As far as I know this is an issue with the way GTA V handles sessons. I’m sure the elements could have more to say as far as why this happens, but like I said there is to my knowledge no actual solution to this issue.
Warnings of what? There is no split session detection. That’s what the instance fix TRIES to do. But like I mentioned before, it gives false positives…
Even you have that problem that the one I have with the script that you shared improved or just helps us to say people stay on the server at the same time.
PD: in the config do you have configured that I made them from the server or only from warnings?