Hello, below is the filled in bug report form. I hope you guys can be of assistance.
Client
Using canary? not relevant
Windows version: not relevant
System specifications: not relevant
Server
Operating system: Debian 9.8 Running Kernel version: 4.9.160
Artifact version: Latest Linux Build from 16th of febuary
IP address: 164.132.203.199
Resources: ESX Roleplay server running all the latest updates. Nothing particulary spectacular
System specifications: i7 4790k, 16GB Ram
Incident
Summary: Today we decided to have our second test running a OneSync 48 slot server for a prolonged period of time. It ran fine all the way from 5am till 3pm today but then suddenly started having people crash out upon joining. In the server console the message “couldn’t assign an object id for player” is spammed if someone is joining. We narrowed it down to just people joining because as soon as the queue was disabled and the server was full it stopped happening.
Expected behavior: People are able to join the server no problem
Actual behavior: People crash out during or after the loadingscreen due to the oxygen-river-music error. Meanwhile the server is continuously printing “couldn’t assign an object id for a player”
Steps to reproduce: Download latest linux build, install fivem-queue and have it run for a prolonged period of time with the server full and people joining and leaving as they wish. Notice people start crashing out.
Server/Client? Server
Files for repro (if any):
Error screenshot (if any):
.dmp files/report IDs:
Any additional info:
[16:18PM] NEW INFORMATION:
Seems to happen even with the queue turned off after a few hours