Opening Map Causes Crashing


#1

Everytime I open my in game map I crash

[66593453] omjoin 32 [H-04] Dan Crosby
[66593968] queue event foundation:playerLog
[66593984] queue event foundation:playerLog
[66593984] queue event foundation:playerLog
[66594000] queue event foundation:playerLog
[66594000] queue event foundation:playerLog
[66594000] queue event foundation:playerLog
[66594015] queue event foundation:playerLog
[66594015] queue event foundation:playerLog
[66594156] connect 1a86337f
[66594171] connect 1a86337f
[66594234] connect 1a86337f
[66595578] ocms fivem
[66595578] ocms fivem end
[66595593] forcin’ respawn
[66595593] connect 1a86337f
[66595609] Error resuming coroutine: cannot resume dead coroutine
stack traceback:
[66595609] Error resuming coroutine: cannot resume dead coroutine
stack traceback:
[66595609] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/SaveMigration.asmx/GetSourcePlatforms
[66595625] Error resuming coroutine: cannot resume dead coroutine
stack traceback:
[66595625] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/CashTransactions.asmx/GetPackValueUSDE
[66595625] Error resuming coroutine: cannot resume dead coroutine
stack traceback:
[66595640] Error resuming coroutine: cannot resume dead coroutine
stack traceback:
[66595640] Error resuming coroutine: cannot resume dead coroutine
stack traceback:
[66595640] Error resuming coroutine: cannot resume dead coroutine
stack traceback:
[66595640] Error resuming coroutine: cannot resume dead coroutine
stack traceback:
[66595671] closesocket 0000000000001E08
[66595671] connect 1a86337f
[66595671] closesocket 0000000000002C30
[66595687] connect 1a86337f
[66595703] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/Telemetry.asmx/SubmitCompressed
[66595703] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/entitlements.asmx/GetEntitlements
[66595718] closesocket 0000000000002C70
[66595750] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/members/sc/353981285/secure/gta5/bgscripts/bg_ng.rpf
[66595765] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/legal/version/version_num.xml
[66595781] closesocket 0000000000002D94
[66595796] closesocket 0000000000002C30
[66595859] closesocket 0000000000001E2C
[66595921] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66596031] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66596031] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66596234] connect 1a86337f
[66596281] connect 1a86337f
[66596296] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66596296] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/members/sc/353981285/GTA5/dog/appsc.json
[66596312] closesocket 0000000000002C80
[66596343] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/bgscripts/bg_ng_505_2.rpf
[66596359] closesocket 0000000000001F68
[66596437] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66596468] connect 1a86337f
[66596531] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/bgscripts/bg_ng_505_2.rpf
[66596546] closesocket 0000000000001F78
[66596593] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66596625] connect 1a86337f
[66596640] Error resuming coroutine: cannot resume dead coroutine
stack traceback:
[66596703] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/bgscripts/bg_ng_505_2.rpf
[66596718] closesocket 0000000000001F78
[66596750] connect 1a86337f
[66596796] connect 1a86337f
[66596812] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/members/sc/353981285/GTA5/car/gamesc.json
[66596843] closesocket 0000000000002D10
[66596875] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/titles/gta5/pcros/bgscripts/bg_ng_505_2.rpf
[66596906] closesocket 0000000000001F78
[66597078] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66597093] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66597265] connect 1a86337f
[66597328] EndpointMapper::HandleRequest: GET /cloud/11/cloudservices/members/sc/353981285/GTA5/car/appsc.json
[66597359] closesocket 0000000000002DD8
[66598609] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66598734] connect 1a86337f
[66598812] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/Telemetry.asmx/SubmitCompressed
[66598828] closesocket 0000000000002E0C
[66598906] connect 1a86337f
[66598968] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/Telemetry.asmx/SubmitCompressed
[66599000] closesocket 0000000000002E28
[66599000] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66599015] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66600531] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66600593] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66601218] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66602187] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66602234] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66602328] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66602343] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66602562] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66602656] connect 1a86337f
[66602718] EndpointMapper::HandleRequest: POST /gta5/11/gameservices/Presence.asmx/SetAttributes
[66602750] closesocket 0000000000002E54
[66602937] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66604843] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66605046] Tried to open a CfxCollection inside a CfxCollection. Is this bad?
[66617656] closesocket 0000000000000618


#2

Correct, this is being looked into.

Most times it only happens on first start-up. If you join the same server again there shouldn’t be any problems.


#3

It crashes anytime… Even if it has completed loaded in.

I have tried making it full screen which fixed some others but not mine.


#4

@TrevorBarns wich trainer do you use?


#5


TrainerV.asi


#6

When “Not in network session” Map does work

when connected to server it DOES NOT work


#7

Try adding enhanced five reborn. Its in the development - releases section in stead of using that trainer.


#8

We use both on our server, what I am currently trying is replaying save game.


#9

I can confirm using enhanced five reborn still causes the occasional open map crash, it usually happens the second time I open fivereborn


#10

Mine is anytime I’m connected immediate freeze it when I pull up map.


#11

To add on to that if you cannot open your map, you also do not have a personal blip on the map Ie the triangle marking location,


#12

Seems to be a server sided issue, there’s a server where I don’t crash on, but every other one I do


#13

I happen to be on this train too, but I haven’t really pinpointed if it’s server related for me. I’ve been on at least four servers and on all of them eventually the game would close.


#14

@xDuSkAsSaSsInx said in Opening Map Causes Crashing:

Seems to be a server sided issue, there’s a server where I don’t crash on, but every other one I do

For me I cannot find any servers that work.


#15

It’s a bug and it’s being worked on. Please try turning “Pause game on focus loss of”


#16

@Boss said in Opening Map Causes Crashing:

It’s a bug and it’s being worked on. Please try turning “Pause game on focus loss of”

Hasn’t changed :frowning:


#17

Hello TrevorBarns, this is Chris Severide from the same community, I recently joined. I too have been having issues with the map and I might have found the solution. Are you running the game in compatibility mode? If so, try to change it so that you are NOT running it in compatibility mode. I am on Windows 10 and I found that when I was running in Windows 7 compatibility mode that my player blip would not show up and upon clicking on the map, my game would crash. I turned compatibility mode off and joined our server and there it was, my player blip is there and I can freely roam the map without it crashing. Hopefully this helps you and anyone else out there. I believe after looking at the crash dump files, it has something to do with a .dll file, maybe net.dll? This would explain why it works when compatibility mode is turned off. That’s what I think at least, hopefully this helps developers.


#18

FiveReborn was made in Win10 enviroment. I wouldn’t be suprised if that was the ‘fix’.

Since this topic is rather useless Ill lock this now.

Locked