OneSync Problem error

InvokeNative: execution failed: Argument at index 1 was null.
Error running system event handling function for resource ■■■■■■■: citizen:/scripting/lua/scheduler.lua:41: Failed to execute thread: Execution of native 000000002f7a49e6 in script host failed.
stack traceback:
        [C]: in upvalue '_in'
        citizen:/scripting/lua/natives_server.lua:486: in function 'TriggerClientEventInternal'
        (...tail calls...)
        @■■■■■■■/rconlog_server.lua:12: in upvalue 'handler'
        citizen:/scripting/lua/scheduler.lua:219: in function <citizen:/scripting/lua/scheduler.lua:218>
stack traceback:
        [C]: in function 'error'
        citizen:/scripting/lua/scheduler.lua:41: in field 'CreateThreadNow'
        citizen:/scripting/lua/scheduler.lua:218: in function <citizen:/scripting/lua/scheduler.lua:182>

Can where help me have no idea

1 Like

Just ignore the message.

2 Likes

Try put in ur server.cfg #start ■■■■■■■

1 Like

Players get crashes after reaching more than 35 players in the server

Onesync is enabled loop is made 256 to all 32 , 30 , 31 , 64

Same thing people get crashes

Using zap 32gb ram 10 core CPU

Any help plzzz ???

Did you fix the error? Were you hosting on Zap with VPS?
Im hosting my server in ZapHosting with 4 Cores and 8 GB of RAM
And Im planning to host it on game server in order to be more ¨optimizated¨

Sry, I have no solution.