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Client
Using canary?
No.
Windows version:
18362 - 10 Pro
System specifications:
Ryzen 3700X
AMD RX 5700 XT
16GB 3000mhz ram
Server
Operating system:
Windows Server 2019
Artifact version:
1610
IP address:
77.68.88.21
Resources:
144
vSync (Syncs time and weather between all players)
System specifications:
Intel XEON E5-2660 (V2core)
2GB ram
80GB SSD
Streamed cars
18
Incident
Summary:
With 3 or more people, pedestrian vehicles start going alittle crazy, When driving along they spawn on there side, Damaged beyond repair, Cars randomly blowing up, Other players are seeing vehicles others dont, Helicopters sat on the ground and not synced at all (unable to enter it or kill the ped inside and other players saw it in diffrent locations around the area it was in)
Basicly the easiest way to explian this is the sync seems badly off.
This test was done with OneSync enabled and 32 slots open.
Expected behavior:
Cars to ofcourse sync correctly across all players while using OneSync.
Actual behavior:
Pedestrians and Pedestrian cars badly syncing across players.
Steps to reproduce:
Start server with OneSync enabled and aquire 3 or more players.
Error screenshot (if any):
No errors.
Any additional info:
If players are away from each other ( a good distance) The sync behaves. Its as soon as players group up the issues start.