Operating system: Windows Server Artifact version: 1504 IP address: 103.193.80.156:30120 Resources: 87
Incident
Summary: Client crashing on long distance teleport, usually when spectating and scrolling through players
Steps to reproduce: This crash is quite easily reproducable on a live environment, when using our spectate menu. I started by spectating a random player, and then changing target once every 2 seconds. After on average 5 - 10 players, the crash occurs.
It also seems to happen to groups of people who are not spectating, typically when they are in the same geographical position.
Can confirm that removing/reducing the amount of locally spawned peds will help reduce the amount of these cardinal-single-finch crashes. Have not tried removing when the player is far and spawning when the player is close yet.
I have seen much less of the âcardinalâ crash since trying it. I still get a few of them but not as many.
Search for any script that calls the CreatePed native. If the ânetworkedâ parameter is set to false, then make sure it only spawns the ped when the player is nearby and remove the ped when they go far away. Or if you donât want to do that, youâd have to just remove the CreatePed call entirely.