OneSync, cant fin player, the script used to work fine 4 month ago

Client

Using canary?
No
Windows version:
10 64 pro
System specifications:

Server

Operating system:
Windows server 2016
Artifact version:
1504
IP address:
Resources:
Most of my scripts

Any additional info:

So a few month ago maybe 3/4 month i was running a 64slot onesync server, i just opened a new server with some friends and im basicly using all of my old script. The server we are running right now is 32. Today i tried to change it to 64 onesync, the onesync is working fine but as an example my esx_policejob cant find any target players i know its an issue with loops but if my script was working fine 4 month ago why would it not work anymore ?

I tried trouble shooting using this

But no luck.

Im wondering if theres something wrong im not getting with the loop system and is it because onesync is now 128 and not 64 ?

Thx i would glady apreciate any kind of help !

Not a OneSync bug report.

The usual: Either missed a loop or didn’t change your Config.MaxPlayers to 255 in ESX’s config.lua