hi, how can i disable the blips please ?
delete this:
-- Blip For NPC
Citizen.CreateThread(function()
for k,v in pairs(ShopClerk)do
local blip = AddBlipForCoord(v.x, v.y, v.z)
SetBlipSprite(blip, v.BlipID)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(v.name)
EndTextCommandSetBlipName(blip)
end
end)
what do you mean by ācompleted file to shareā ?
@h0ldhaven Every NPC speak actually with all my test, but all girls speak with men voice for saying GENERIC HI or whatever.
Only s_m_y_devinsec_01 is dancing with the modification.
Donāt forget to add this piece of code :
dancing
for i=1, #ShopClerk do
distance = GetDistanceBetweenCoords(ShopClerk[i].x, ShopClerk[i].y, ShopClerk[i].z, GetEntityCoords(GetPlayerPed(-1)))
if distance < 4 and PlayingAnim ~= true then
TaskPlayAnim(ShopClerk[i].id,āmini@strip_club@pole_dance@pole_a_2_stageā,"_greeting", 1.0, -1.0, 4000, 0, 1, true, true, true)
PlayAmbientSpeech1(ShopClerk[i].id, ShopClerk[i].VoiceName, āSPEECH_PARAMS_FORCEā, 1)
PlayingAnim = true
Citizen.Wait(4000)
if PlayingAnim == true then
TaskPlayAnim(ShopClerk[i].id,āmini@strip_club@pole_dance@pole_a_2_stageā,"_idle_b", 1.0, -1.0, -1, 0, 1, true, true, true)
Citizen.Wait(40000)
end
elsefor i=1, #ShopClerk do
distance = GetDistanceBetweenCoords(ShopClerk[i].x, ShopClerk[i].y, ShopClerk[i].z, GetEntityCoords(GetPlayerPed(-1)))
if distance < 4 and PlayingAnim ~= true then
TaskPlayAnim(ShopClerk[i].id,āmini@strip_club@pole_dance@pole_a_2_stageā,"_greeting", 1.0, -1.0, 4000, 0, 1, true, true, true)
PlayAmbientSpeech1(ShopClerk[i].id, ShopClerk[i].VoiceName, āSPEECH_PARAMS_FORCEā, 1)
PlayingAnim = true
Citizen.Wait(4000)
if PlayingAnim == true then
TaskPlayAnim(ShopClerk[i].id,āmini@strip_club@pole_dance@pole_a_2_stageā,"_idle_b", 1.0, -1.0, -1, 0, 1, true, true, true)
Citizen.Wait(40000)
end
else
A file with all shops filled with NPCās.
Hi, you have a other link for animations list ?
How you can find ambiance in this list ? http://docs.ragepluginhook.net/html/62951c37-a440-478c-b389-c471230ddfc5.htm
I canāt find āammucityā in this list
-- {id = 02, name = "Shop", BlipID = 52, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 24.392505645752, y = -1345.41369628906, z = 29.4970207214355, heading = 264.900115966797},
this is not the ambience, it is the list of animation that your npc will do
for the moment, I have not yet found a link with the list of ambiences.
strangeā¦ normally the game automatically handles this.
for the moment it is necessary to do it yourself, itās been a while since I did not come back on fivem, I would try to do it when I have a little more free time.
Yup that would be great, i actually tried one or two iterations but that fucked up the script.
Thank you , the NPC are all shooting at each other. The goal would be that they all be together to shoot me, for example
Hi, you know how to put an object in their hand, instead of the weapon?
Hey first off awesome script man thanks for this. Secondly anybody figured out how to fix the ammucity ambiance animation? can I plug an animation loop into the ambiance area or no?
I have been working all npc shops including the strip club. I will upload my files when Iām finished. I work on this daily for my server.
The hardest part is getting the girls lined up on the poles. Not sure if I can even pull it off. They do pole dance but having them sync to the pole is hard. Unless we can get exact coords of the stripper positions on the poles.
Here is my Barbers!
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
local generalLoaded = false
local PlayingAnim = false
-------------------------------------------------------------------------------------------------
----------------------------------- YOU CAN EDIT THIS LINES -------------------------------------
-------------------------------------------------------------------------------------------------
local Barber = {
-- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
{id = 1, name = "Barber", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_m_fembarber", x =- 817.349, y = -184.541, z = 37.569, heading = 134.069},
{id = 1, name = "Barber", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_m_fembarber", x = 134.749, y = -1708.106, z = 29.292, heading = 146.281},
{id = 1, name = "Barber", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_m_fembarber", x = -1284.038, y = -1115.635, z = 6.990, heading = 85.177},
{id = 1, name = "Barber", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_m_fembarber", x = 1930.855, y = 3728.141, z = 32.844, heading = 220.243},
{id = 1, name = "Barber", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_m_fembarber", x = 1211.521, y = -470.704, z = 66.208, heading = 79.543},
{id = 1, name = "Barber", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_m_fembarber", x = -30.804, y = -151.648, z = 57.077, heading = 349.238},
{id = 1, name = "Barber", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_m_fembarber", x = -278.205, y = 6230.279, z = 31.696, heading = 49.216}
}
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
-- Blip For NPC
Citizen.CreateThread(function()
for k,v in pairs(Barber)do
local blip = AddBlipForCoord(v.x, v.y, v.z)
SetBlipSprite(blip, v.BlipID)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(v.name)
EndTextCommandSetBlipName(blip)
end
end)
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
-- Spawn NPC
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if (not generalLoaded) then
for i=1, #Barber do
RequestModel(GetHashKey(Barber[i].modelHash))
while not HasModelLoaded(GetHashKey(Barber[i].modelHash)) do
Wait(1)
end
Barber[i].id = CreatePed(2, Barber[i].modelHash, Barber[i].x, Barber[i].y, Barber[i].z, Barber[i].heading, true, true)
SetPedFleeAttributes(Barber[i].id, 0, 0)
SetAmbientVoiceName(Barber[i].id, Barber[i].Ambiance)
SetPedDropsWeaponsWhenDead(Barber[i].id, false)
SetPedDiesWhenInjured(Barber[i].id, false)
GiveWeaponToPed(Barber[i].id, Barber[i].Weapon, 2800, false, true)
end
generalLoaded = true
end
end
end)
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
-- Action when player Near NPC (or not)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
RequestAnimDict("random@shop_gunstore")
while (not HasAnimDictLoaded("random@shop_gunstore")) do
Citizen.Wait(0)
end
for i=1, #Barber do
distance = GetDistanceBetweenCoords(Barber[i].x, Barber[i].y, Barber[i].z, GetEntityCoords(GetPlayerPed(-1)))
if distance < 4 and PlayingAnim ~= true then
TaskPlayAnim(Barber[i].id,"random@shop_gunstore","_greeting", 1.0, -1.0, 4000, 0, 1, true, true, true)
PlayAmbientSpeech1(Barber[i].id, Barber[i].VoiceName, "SPEECH_PARAMS_FORCE", 1)
PlayingAnim = true
Citizen.Wait(4000)
if PlayingAnim == true then
TaskPlayAnim(Barber[i].id,"random@shop_gunstore","_idle_b", 1.0, -1.0, -1, 0, 1, true, true, true)
Citizen.Wait(40000)
end
else
--don't touch this
--TaskPlayAnim(Barber[i].id,"random@shop_gunstore","_idle", 1.0, -1.0, -1, 0, 1, true, true, true)
end
if distance > 5.5 and distance < 6 then
PlayingAnim = false
end
end
end
end)
Clothes shops
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
local generalLoaded = false
local PlayingAnim = false
-------------------------------------------------------------------------------------------------
----------------------------------- YOU CAN EDIT THIS LINES -------------------------------------
-------------------------------------------------------------------------------------------------
local Tailor = {
-- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = 73.883, y = -1392.551, z = 29.376, heading = 258.693},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = -708.705, y = -152.150, z = 37.415, heading = 118.490},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = -164.849, y = -302.719, z = 39.733, heading = 249.119},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = 126.824, y = -224.512, z = 54.558, heading = 71.926},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = 427.069, y = -806.280, z = 29.491, heading = 84.203},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = -822.872 , y = -1072.162, z = 11.328, heading = 203.007},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = -1193.691, y = -766.863, z = 17.316, heading = 216.273},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = -1448.901, y = -238.138, z = 49.814, heading = 48.307},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = 5.809, y = 6511.428, z = 31.878 , heading = 40.329},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = 1695.387, y = 4823.019, z = 42.063, heading = 96.539},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = 613.015, y = 2762.577, z = 42.088, heading = 277.766},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = 1196.435, y = 2711.634, z = 38.223, heading = 179.040},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = -3169.260, y = 1043.606, z = 20.863, heading = 57.917},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = -1102.184, y = 2711.799, z = 19.108, heading = 223.387},
{id = 2, name = "Tailor", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "s_f_y_shop_mid", x = -0.381, y = 6510.237, z = 31.878, heading = 310.662}
}
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
-- Blip For NPC
Citizen.CreateThread(function()
for k,v in pairs(Tailor)do
local blip = AddBlipForCoord(v.x, v.y, v.z)
SetBlipSprite(blip, v.BlipID)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(v.name)
EndTextCommandSetBlipName(blip)
end
end)
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
-- Spawn NPC
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if (not generalLoaded) then
for i=1, #Tailor do
RequestModel(GetHashKey(Tailor[i].modelHash))
while not HasModelLoaded(GetHashKey(Tailor[i].modelHash)) do
Wait(1)
end
Tailor[i].id = CreatePed(2, Tailor[i].modelHash, Tailor[i].x, Tailor[i].y, Tailor[i].z, Tailor[i].heading, true, true)
SetPedFleeAttributes(Tailor[i].id, 0, 0)
SetAmbientVoiceName(Tailor[i].id, Tailor[i].Ambiance)
SetPedDropsWeaponsWhenDead(Tailor[i].id, false)
SetPedDiesWhenInjured(Tailor[i].id, false)
GiveWeaponToPed(Tailor[i].id, Tailor[i].Weapon, 2800, false, true)
end
generalLoaded = true
end
end
end)
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
-- Action when player Near NPC (or not)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
RequestAnimDict("random@shop_gunstore")
while (not HasAnimDictLoaded("random@shop_gunstore")) do
Citizen.Wait(0)
end
for i=1, #Tailor do
distance = GetDistanceBetweenCoords(Tailor[i].x, Tailor[i].y, Tailor[i].z, GetEntityCoords(GetPlayerPed(-1)))
if distance < 4 and PlayingAnim ~= true then
TaskPlayAnim(Tailor[i].id,"random@shop_gunstore","_greeting", 1.0, -1.0, 4000, 0, 1, true, true, true)
PlayAmbientSpeech1(Tailor[i].id, Tailor[i].VoiceName, "SPEECH_PARAMS_FORCE", 1)
PlayingAnim = true
Citizen.Wait(4000)
if PlayingAnim == true then
TaskPlayAnim(Tailor[i].id,"random@shop_gunstore","_idle_b", 1.0, -1.0, -1, 0, 1, true, true, true)
Citizen.Wait(40000)
end
else
--don't touch this
--TaskPlayAnim(Tailor[i].id,"random@shop_gunstore","_idle", 1.0, -1.0, -1, 0, 1, true, true, true)
end
if distance > 5.5 and distance < 6 then
PlayingAnim = false
end
end
end
end)
Stores. NOTE I might upload my Strip club when Iām finished
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
local generalLoaded = false
local PlayingAnim = false
-------------------------------------------------------------------------------------------------
----------------------------------- YOU CAN EDIT THIS LINES -------------------------------------
-------------------------------------------------------------------------------------------------
local StoreClerk = {
-- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
{id = 1, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -2511.16479492188, y = 3616.90478515625, z = 13.6422147750854, heading = 245.000457763672},
{id = 2, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 24.392505645752, y = -1345.41369628906, z = 29.4970207214355, heading = 264.900115966797},
{id = 3, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -47.3110542297363, y = -1758.62475585938, z = 29.4209995269775, heading = 48.1558074951172},
{id = 4, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 373.015, y = 328.332, z = 103.566, heading = 257.309},
{id = 5, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 2676.389, y = 3280.362, z = 55.241, heading = 332.305},
{id = 6, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 1958.960, y = 3741.979, z = 32.344, heading = 03.196},
{id = 7, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -2966.391, y = 391.324, z = 15.043, heading = 88.867},
{id = 8, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -1698.542, y = 4922.583, z = 42.064, heading = 324.021},
{id = 9, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 1164.565, y = -322.121, z = 69.205, heading = 100.492},
{id = 10, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -1486.530, y = -377.768, z = 40.163, heading = 147.669},
{id = 11, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -1221.568, y = -908.121, z = 12.326, heading = 31.739},
{id = 12, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -706.153, y = -913.464, z = 19.216, heading = 82.056},
{id = 13, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -1820.230, y = 794.369, z = 138.089, heading = 130.327},
{id = 14, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 2555.474, y = 380.909, z = 108.623, heading = 355.737},
{id = 15, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 1728.614, y = 6416.729, z = 35.037, heading = 247.369},
}
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
-- Blip For NPC
Citizen.CreateThread(function()
for k,v in pairs(StoreClerk)do
local blip = AddBlipForCoord(v.x, v.y, v.z)
SetBlipSprite(blip, v.BlipID)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(v.name)
EndTextCommandSetBlipName(blip)
end
end)
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
-- Spawn NPC
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if (not generalLoaded) then
for i=1, #StoreClerk do
RequestModel(GetHashKey(StoreClerk[i].modelHash))
while not HasModelLoaded(GetHashKey(StoreClerk[i].modelHash)) do
Wait(1)
end
StoreClerk[i].id = CreatePed(2, StoreClerk[i].modelHash, StoreClerk[i].x, StoreClerk[i].y, StoreClerk[i].z, StoreClerk[i].heading, true, true)
SetPedFleeAttributes(StoreClerk[i].id, 0, 0)
SetAmbientVoiceName(StoreClerk[i].id, StoreClerk[i].Ambiance)
SetPedDropsWeaponsWhenDead(StoreClerk[i].id, false)
SetPedDiesWhenInjured(StoreClerk[i].id, false)
GiveWeaponToPed(StoreClerk[i].id, StoreClerk[i].Weapon, 2800, false, true)
end
generalLoaded = true
end
end
end)
-------------------------------------------------------------------------------------------------
---------------------------------- DON'T EDIT THESES LINES --------------------------------------
-------------------------------------------------------------------------------------------------
-- Action when player Near NPC (or not)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
RequestAnimDict("random@shop_gunstore")
while (not HasAnimDictLoaded("random@shop_gunstore")) do
Citizen.Wait(0)
end
for i=1, #StoreClerk do
distance = GetDistanceBetweenCoords(StoreClerk[i].x, StoreClerk[i].y, StoreClerk[i].z, GetEntityCoords(GetPlayerPed(-1)))
if distance < 4 and PlayingAnim ~= true then
TaskPlayAnim(StoreClerk[i].id,"random@shop_gunstore","_greeting", 1.0, -1.0, 4000, 0, 1, true, true, true)
PlayAmbientSpeech1(StoreClerk[i].id, StoreClerk[i].VoiceName, "SPEECH_PARAMS_FORCE", 1)
PlayingAnim = true
Citizen.Wait(4000)
if PlayingAnim == true then
TaskPlayAnim(StoreClerk[i].id,"random@shop_gunstore","_idle_b", 1.0, -1.0, -1, 0, 1, true, true, true)
Citizen.Wait(40000)
end
else
--don't touch this
--TaskPlayAnim(StoreClerk[i].id,"random@shop_gunstore","_idle", 1.0, -1.0, -1, 0, 1, true, true, true)
end
if distance > 5.5 and distance < 6 then
PlayingAnim = false
end
end
end
end)
Fixed an Npc not facing the right way. Added in two more Npcās that where missing in stores.
Feel free to let me know if I missed any
-- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
{id = 1, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -2511.16479492188, y = 3616.90478515625, z = 13.6422147750854, heading = 245.000457763672},
{id = 2, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 24.392505645752, y = -1345.41369628906, z = 29.4970207214355, heading = 264.900115966797},
{id = 3, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -47.3110542297363, y = -1758.62475585938, z = 29.4209995269775, heading = 48.1558074951172},
{id = 4, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 373.015, y = 328.332, z = 103.566, heading = 257.309},
{id = 5, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 2676.389, y = 3280.362, z = 55.241, heading = 332.305},
{id = 6, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 1958.960, y = 3741.979, z = 32.344, heading = 296.78},
{id = 7, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -2966.391, y = 391.324, z = 15.043, heading = 88.867},
{id = 8, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -1698.542, y = 4922.583, z = 42.064, heading = 324.021},
{id = 9, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 1164.565, y = -322.121, z = 69.205, heading = 100.492},
{id = 10, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -1486.530, y = -377.768, z = 40.163, heading = 147.669},
{id = 11, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -1221.568, y = -908.121, z = 12.326, heading = 31.739},
{id = 12, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -706.153, y = -913.464, z = 19.216, heading = 82.056},
{id = 13, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = -1820.230, y = 794.369, z = 138.089, heading = 130.327},
{id = 14, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 2555.474, y = 380.909, z = 108.623, heading = 355.737},
{id = 15, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 1728.614, y = 6416.729, z = 35.037, heading = 247.369},
{id = 15, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 1134.16, y = -982.44, z = 46.42, heading = 275.58},
{id = 15, name = "Storeclerk", BlipID = 393, VoiceName = "SHOP_GREET", Ambiance = "AMMUCITY", Weapon = 0x1D073A89, modelHash = "mp_m_shopkeep_01", x = 1698.12, y = 4922.67, z = 442.06, heading = 325.11},
}
Wanted to thank you for such a wonderful script. Been having a blast setting up all the Npcās on my server Keep up all the hard work.
Thanks for the share scott but why didnāt you made a single script ?
Edit : No big deal, iāve made a resource with 3 files. The only issue is the girls talking as man are even the clothes shop keeper saying āwelcome to the ammunation !ā.
Gonna try to fix some of these.
Hell, canāt figure out how to set a female voice.
Edit : Ok, changing the ambiance works.