A couple more mini dumps of this particular crash. The ones labeled crash1_ are from the same incident, different people. Will attempt to get onesync logs / big dump if required.
Seems recurrent and affecting a lot of players
Donāt know from what it comes from need info to find a repro
if it is similar to thirteen-* and table-* etcā¦
From what you have found does it require multiple people in the area?
Trying to find a nice and easy repro. Going to look into the effect of vehicles on causing this crash when a player teleport. I seem to have the issue occur when
A substantial amount of people are in the area
Lots of vehicles are nearby
Near interiors? (Such as Fleeca Bank etc)
I am unable so far to repro it with 2 people even with lots of cars spawned and interiors glitched, however I will keep trying to find a cause and reply here
@PichotM when you figured this out did it happen in certain locations? I.e. teleporting into an interior?
_vehicleSeatManager_getOccupant, somehow a null seat information being passed, from CNetObjPed::Update.
Weird Rockstar thing, code literally hardcodes a null pointer here. Something to do with āmountsā even, which isā¦ odd.
-> CPedGameStateDataNode + 310 (On Mount + Mount ID) being set. is this going to be another case of this elusive ānode corruptionā? These values should never be set, if thereās a viable repro it would help a lot to add a breakpoint around 0x1410EDEAE and dump when the breakpoint is hit, to see the actual state of the incoming game packet that contains this ābadā data.
CfxCrashDump_2019_05_05_14_43_18.zip (957.5 KB)
I was playing and i was near 2 ambulance and 1 police car and it just made me crashed iāve restarted my pc 3 times and iāve got this 3 times.
Again, crash dumps from this specific crash donāt help. Youād need to provide a full dump from the point where this kind of invalid node data is still in memory, and preferably even a repro.
I donāt know if this information is known.
But when this kind of crash occurs: nuts-tennessee-harry / thirteen-cardinal-enemy only one player survives and (I guess) he needs to disconnect to āfixā the issue and allows other players to come in his area.
-> 5 players were there, 4 crashed only one stayed and the crash disappeared when he left.