NPC Cars spawning/glitching like crazy on our server.. Any idea?

Hey gents,

on our ESX-based server we often have the problem that NPC cars spawn on top of each other, into each other and so on. So this often causes massive havoc, explosions and what not. Sometimes its getting that big, that we have to restart the server.
W

Anyone got a similar experience, or idea how to solve this?
Any help would be very appreciated.
Thanks!

Have had many similar experiences, mostly on the bridge/intersection right next to Mission Row PD.

Unfortunately I do not have a solution, I tried turning the traffic density down and it still didn’t fix it, made it happen less though.

I just have this looped every frame: SetVehicleDensityMultiplierThisFrame(0.7)
0.7 seems to work the best, but it still occurs at 0.7 every now and again.

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