It doesn’t seem that any of the weather set functions in either Lua or C# apart from the SetOverrideWeather/ClearOverrideWeather work. In C++ this works just fine, as LambdaMenu uses
0xCCC39339BEF76CF5 followed by
0x704983DF373B198F (persist weather) when “Freeze Weather” is on.
Setting the variables in C# doesn’t do anything either:
World.Weather = Weather.Raining; World.NextWeather = Weather.Raining;
Is this an issue with FiveM, am I doing something wrong, or what’s the deal with this?