Client
Using canary? yes
Windows version: 10
Server
Operating system: Windows
Artifact version: 1092
IP address: localhost
Resources: 23
Incident
Summary:
NetworkCreateSynchronisedScene is not synced between players.
Expected behavior:
NetworkCreateSynchronisedScene should be synced
Actual behavior:
the animation is not played
Steps to reproduce:
You can use this code: [Release] After Hours : poster world animation/scene to correctly use NetworkCreateSynchronisedScene
Server/Client?
Client
Error screenshot (if any):
As you can see the attached object follows the animation but the task is not played.