Net time frozen / not synced player / linked to migration issue?

Client

Using canary? yes
Windows version: latest

Incident

Summary:
We were 3 players trying to reproduce the migration bugs with peds.
After a second disconnection my net_time showed a frozen “time” whereas other players were still “synced”. I was able to see them but their movement were likely late and unsynced, I was invisible and not find able for them.

Even after few minutes I was still “stuck”.
Videos below.

Steps to reproduce: None yet.

Server/Client? Client

I can provide onesync logs (client & server) if needed.

POV1(stuck)

POV2 (synced)

Hi !
I have the same issue on OneSync, but when i deactivate it work normally, have you found a solution ?