Need help networking Shop Npcs

I have the script but trying to work them Network so everyone sees the same npcs. My current network code is breaking regular peds from spawning on the streets. And if the script is restarted the npc clerks dont respawn. Let me know if you canhelp me with this thanks :slight_smile:

Can we see your script?

local coordinates = {
    {x=28.463, y=-1353.033, z=29.340},
    {x=-54.937, y=-1759.108, z=29.005},
    {x=375.858, y=320.097, z=103.433},
    {x=1143.813, y=-980.601, z=46.205},
    {x=1695.284, y=4932.052, z=42.078},
    {x=2686.051, y=3281.089, z=55.241},
    {x=1967.648, y=3735.871, z=32.221},
    {x=-2977.137, y=390.652, z=15.024},
    {x=1160.269, y=-333.137, z=68.783},
    {x=-1492.784, y=-386.306, z=39.798},
    {x=-1229.355, y=-899.230, z=12.263},
    {x=-712.091, y=-923.820, z=19.014},
    {x=-1816.544, y=782.072, z=137.600},
    {x=1729.689, y=6405.970, z=34.453},
    {x=2565.705, y=385.228, z=108.463}

}

local foodPeds = {
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=-46.313, y=-1757.504, z=29.421, a=46.395},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=24.376, y=-1345.558, z=29.421, a=267.940},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=1134.182, y=-982.477, z=46.416, a=275.432},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=373.015, y=328.332, z=103.566, a=257.309},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=2676.389, y=3280.362, z=55.241, a=332.305},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=1958.960, y=3741.979, z=32.344, a=303.196},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=-2966.391, y=391.324, z=15.043, a=88.867},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=-1698.542, y=4922.583, z=42.064, a=324.021},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=1164.565, y=-322.121, z=69.205, a=100.492},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=-1486.530, y=-377.768, z=40.163, a=147.669},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=-1221.568, y=-908.121, z=12.326, a=31.739},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=-706.153, y=-913.464, z=19.216, a=82.056},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=-1820.230, y=794.369, z=138.089, a=130.327},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=2555.474, y=380.909, z=108.623, a=355.737},
  { model="mp_m_shopkeep_01", voice="GENERIC_HI", x=1728.614, y=6416.729, z=35.037, a=247.369}
}


local function storeBlips()
	for k,v in ipairs(coordinates) do
		--local blip = AddBlipForCoord(v.x, v.y, v.z)

		BeginTextCommandSetBlipName("STRING")
		AddTextComponentSubstringPlayerName("Store")
		EndTextCommandSetBlipName(blip)

		SetBlipSprite(blip, 52)
		SetBlipAsShortRange(blip, true)
	end
end


Citizen.CreateThread(function()
	storeBlips()


	for k,v in ipairs(foodPeds) do
		RequestModel(GetHashKey(v.model))
		while not HasModelLoaded(GetHashKey(v.model)) do
			Wait(0)
		end

		local storePed = CreatePed(4, GetHashKey(v.model), v.x, v.y, v.z, v.a, false, false)
		SetBlockingOfNonTemporaryEvents(storePed, false)
		GiveWeaponToPed(storePed, 0x1D073A89, 2800, false, true)
		SetPedFleeAttributes(storePed, 0, 0)
                SetPedArmour(storePed, 100)
                SetPedMaxHealth(storePed, 100)
		SetPedDiesWhenInjured(storePed, false)
		SetAmbientVoiceName(storePed, v.voice)
		TaskStartScenarioInPlace(storePed, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, 0)

		SetModelAsNoLongerNeeded(GetHashKey(v.model))
	end
end)

So anytime I run the network is host witch is not inhere anymore cause it was preventing peds that walk around from spawning.

Using these,

if NetworkIsHost() then
	if (not generalLoaded) then



      generalLoaded = true

That seems to loop or something witch causes my issues.

You can take script NPCLife

Yup tried that one too. But with the same network string it does the same thing. Stops peds walking down the street from spawning.

local storePed = CreatePed(4, GetHashKey(v.model), v.x, v.y, v.z, v.a, true, true)
SetEntityAsMissionEntity(storePed, true, true)

Just make them a mission entity and they shouldnt despawn ever, right? Also, make the first person to join the server spawn them only.

K I will try to do this thanks for the reply :slight_smile: Still learning Lua.

So this works and my peds are now spawning with all npc’s. The issue I have now is we have gurads excet that we have to kill to rob Banks. But if I try to restart the resource no npc’s will respawn cause of the Network and general loaded part. Even stopping the script wont have them spawn back in. Any ideas on how I could do this. I have a auto script restart I made to fire and reset all npc’s every 30 min. BUt network side this refuses to respawn them back.

This is what I currently have!

local coordinates = {
{x=28.463, y=-1353.033, z=29.340},
{x=-54.937, y=-1759.108, z=29.005},
{x=375.858, y=320.097, z=103.433},
{x=1143.813, y=-980.601, z=46.205},
{x=1695.284, y=4932.052, z=42.078},
{x=2686.051, y=3281.089, z=55.241},
{x=1967.648, y=3735.871, z=32.221},
{x=-2977.137, y=390.652, z=15.024},
{x=1160.269, y=-333.137, z=68.783},
{x=-1492.784, y=-386.306, z=39.798},
{x=-1229.355, y=-899.230, z=12.263},
{x=-712.091, y=-923.820, z=19.014},
{x=-1816.544, y=782.072, z=137.600},
{x=1729.689, y=6405.970, z=34.453},
{x=2565.705, y=385.228, z=108.463}

}

local foodPeds = {
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=-46.313, y=-1757.504, z=29.421, a=46.395},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=24.376, y=-1345.558, z=29.421, a=267.940},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=1134.182, y=-982.477, z=46.416, a=275.432},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=373.015, y=328.332, z=103.566, a=257.309},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=2676.389, y=3280.362, z=55.241, a=332.305},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=1958.960, y=3741.979, z=32.344, a=303.196},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=-2966.391, y=391.324, z=15.043, a=88.867},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=-1698.542, y=4922.583, z=42.064, a=324.021},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=1164.565, y=-322.121, z=69.205, a=100.492},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=-1486.530, y=-377.768, z=40.163, a=147.669},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=-1221.568, y=-908.121, z=12.326, a=31.739},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=-706.153, y=-913.464, z=19.216, a=82.056},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=-1820.230, y=794.369, z=138.089, a=130.327},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=2555.474, y=380.909, z=108.623, a=355.737},
{ model=“mp_m_shopkeep_01”, voice=“GENERIC_HI”, x=1728.614, y=6416.729, z=35.037, a=247.369}
}

local function storeBlips()
for k,v in ipairs(coordinates) do
–local blip = AddBlipForCoord(v.x, v.y, v.z)

	BeginTextCommandSetBlipName("STRING")
	AddTextComponentSubstringPlayerName("Store")
	EndTextCommandSetBlipName(blip)

	SetBlipSprite(blip, 52)
	SetBlipAsShortRange(blip, true)
end

end

Citizen.CreateThread(function()
storeBlips()
if NetworkIsHost() then
if (not generalLoaded) then

for k,v in ipairs(foodPeds) do
	RequestModel(GetHashKey(v.model))
	while not HasModelLoaded(GetHashKey(v.model)) do
		Wait(0)
	end

	local storePed = CreatePed(4, GetHashKey(v.model), v.x, v.y, v.z, v.a, true, true)
	SetEntityAsMissionEntity(storePed, true, true)
	SetBlockingOfNonTemporaryEvents(storePed, false)
	GiveWeaponToPed(storePed, 0x1D073A89, 2800, false, true)
	SetPedFleeAttributes(storePed, 0, 0)
    SetPedArmour(storePed, 100)
    SetPedMaxHealth(storePed, 100)
	SetPedDiesWhenInjured(storePed, false)
	SetAmbientVoiceName(storePed, v.voice)
	TaskStartScenarioInPlace(storePed, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, 0)

	SetModelAsNoLongerNeeded(GetHashKey(v.model))
	generalLoaded = true
	end
	end
end

end)

1 Like

Got it working now forgot my Local generloaded = false at the top :slight_smile:

Hey, sorry for replying in such an old topic but do your npc’s doesn’t despawn after the host leaves the server?