Hey,
I know that a little while back FiveM devs tested the hardcap of 32 players. As far as I know, that was successful in keeping 32 players. If a normal server were to move the hardcap to 32, I could be wrong, but I think it allows for 32 players to join.
Are normal servers allowed to move the hardcap limit to 32?
-- NOTE: THIS CAN AND WILL CAUSE DESYNC/SESSION SPLITTING ISSUES
-- PLEASE DO NOT USE THIS UNLESS YOU'RE ON A SERVER THAT:
-- - DOESN'T USE GAME VOICE CHAT
-- - DOESN'T USE LOTS OF SERVER RESOURCES
-- - PREFERABLY IS ON A MAP THAT ISN'T THE DEFAULT V MAP
-- NO SUPPORT WILL BE PROVIDED FOR THIS BREAKING
-- IF YOU INCREASE THIS TO OVER 32 IT WILL. NOT. WORK.
-- DON'T EVEN TRY. LITERALLY.
Citizen.CreateThread(function()
while true do
Wait(0)
N_0xcae55f48d3d7875c(0)
N_0xcae55f48d3d7875c(4)
NetworkSessionSetMaxPlayers(0, 32)
NetworkSessionSetMaxPlayers(4, 0)
end
end)
players_sv.lua
-- requires future server releases
if SetAdvertisedPlayerCount then
SetAdvertisedPlayerCount(32)
end
Does this result in the server being blacklisted? We put this on and now none of our servers are on the server list. We haven’t violated any FiveM policies (including donations, we don’t even accept them) and cannot figure out why we aren’t showing up. We have a full 32 slot server right now but nothing is showing up.
Does this result in a server blacklist? Ours isn’t coming up now and we removed it. We hit 32 players, but we aren’t on the list. Our server hasn’t violated the TOS (we checked the full version multiple times); we don’t even accept donations.