Client
Using canary? yes
Windows version: 10
Server
Operating system: Windows
Artifact version: Latest
Incident
Summary:
Entities flagged as ‘mission-entity’ dissapear when no player is near.
Expected behavior:
Not delete flagged ‘mission’ entities just like without 1s.
Actual behavior:
Delete all vehicles including those flagged as ‘mission-entity’
Steps to reproduce:
Non tested
Being two on a server and far from each other.
Being in/near a vehicle and disconnect, the vehicle will not be reassigned and will be deleted.
Server/Client? Server / Client