(Repost, was originally put under the wrong topic)
Operating system: Windows Server 2016
Artifact version: Tried: 1304/1301/1290
Resources: OneSync ESX
System specifications: i7 7700, 24GB Ram, SSD
Summary: After around 1hr of uptime a lot of players start getting ProcessClonePacket errors. Pings on the server spike and it times out a lot of players.