(Repost, was originally put under the wrong topic)
Server
Operating system: Windows Server 2016 Artifact version: Tried: 1304/1301/1290 Resources: OneSync ESX System specifications: i7 7700, 24GB Ram, SSD
Incident
Summary: After around 1hr of uptime a lot of players start getting ProcessClonePacket errors. Pings on the server spike and it times out a lot of players.
I have the same concern I desperately seek a solution.
I tried to remove all the addon but it does not change anything. As soon as the server reaches 90/128 player 20-30 player timed out.
I use the latest version and this happens since I set up onesync no matter the version.