How do I make it so I can make a npc move from point A
to point B
or teleport them?
I use this:
POS_actual = 1
PED_hasBeenTeleported = false
function teleport(pos)
local ped = GetPlayerPed(-1)
Citizen.CreateThread(function()
PED_hasBeenTeleported = true
NetworkFadeOutEntity(ped, true, false)
Citizen.Wait(500)
SetEntityCoords(ped, pos.x, pos.y, pos.z, 1, 0, 0, 1)
SetEntityHeading(ped, pos.h)
NetworkFadeInEntity(ped, 0)
Citizen.Wait(500)
PED_hasBeenTeleported = false
end)
end