Make a Admin ped to a add-on ped


#1

Hello! I have a qustion, i have seen some servers have like add-ons peds. For exempel a admin ped have a ap_admin_a3 Or something with Admin. I have searched for it for a long time but have not found anythingn


#2

Here is an admin ped for you :slight_smile:


Hope this helps


#3

He wanted an addon ped, one thats not in the trainer, although im glad you like my ped!


#4

Honestly, I’m not fully sure how to convert my ped to an addon. I’ve heard that unlike vehicles, you can rename the files. I’m not sure and didn’t test this.


#5

It’s actuallty pretty easy I have done so and whitelisted it to admins on my server.

I can release it as a requested ped with credits to you for the ped. if you want I don’t mind.


#6

I’d prefer if you just PM’d it to him. Although I can’t really stop you.


#7

Dude I don’t care. Was just gonna do it to help you it’s quite easy to do.

Create a stream folder put the peds in there with your custom ped name, e.g. s_m_m_admin_01.

Then create a __resource.lua with this inside.

files {
'peds.meta'
}
 
data_file 'PED_METADATA_FILE' 'peds.meta'

Once you have done that create a peds.meta file with this.

<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__InitDataList>
   <InitDatas>
      <Item>
         <Name>s_m_m_admin_01</Name>
    <!-- <PropsName>s_m_m_admin_01_p</PropsName> If you want the ped to have props-->
         <ClipDictionaryName>move_m@generic</ClipDictionaryName>
         <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
         <Pedtype>COP</Pedtype>
         <MovementClipSet>move_m@business@c</MovementClipSet>
         <StrafeClipSet>move_ped_strafing</StrafeClipSet>
         <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
         <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
         <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
         <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
         <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
         <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
         <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
         <PoseMatcherName>Male</PoseMatcherName>
         <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
         <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
         <CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
         <DecisionMakerName>DEFAULT</DecisionMakerName>
         <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
         <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
         <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
         <RelationshipGroup>CIVMALE</RelationshipGroup>
         <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
         <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
         <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
         <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
         <Personality>SERVICEMALES</Personality>
         <CombatInfo>DEFAULT</CombatInfo>
         <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
         <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
         <AbilityType>SAT_NONE</AbilityType>
         <ThermalBehaviour>TB_WARM</ThermalBehaviour>
         <SuperlodType>SLOD_HUMAN</SuperlodType>
         <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
         <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
         <IsStreamedGfx value="false" />
      </Item>
   </InitDatas>
</CPedModelInfo__InitDataList>

Make sure the ped file name in the stream folder is the same as in the peds.meta.

You’re done, just make sure to add it to your server.cfg.


#8

lucifer is there any xml also for animal ? I mean for horses or deer that you can share (for example for the ped “a_c_deer” )?
Thx in any case :)!


#9

#10

Thx Clatanii, I already know how to do vehicle addon and ped addon , but about ped only for female and male, I mean I don’t know what I should put inside this text for the ped animal

<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__InitDataList>
	<InitDatas>
	<Item>
         <Name>batman</Name>
         <ClipDictionaryName>move_m@generic</ClipDictionaryName>
         <ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
         <Pedtype>CIVMALE</Pedtype>
         <MovementClipSet>move_m@business@c</MovementClipSet>
         <StrafeClipSet>move_ped_strafing</StrafeClipSet>
         <MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
         <InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
         <FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
         <AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
         <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
         <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
         <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
         <PoseMatcherName>Male</PoseMatcherName>
         <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
         <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
         <CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
         <DecisionMakerName>DEFAULT</DecisionMakerName>
         <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
         <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
         <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
         <RelationshipGroup>CIVMALE</RelationshipGroup>
         <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
         <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
         <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
         <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
         <Personality>SERVICEMALES</Personality>
         <CombatInfo>DEFAULT</CombatInfo>
         <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
         <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
         <AbilityType>SAT_NONE</AbilityType>
         <ThermalBehaviour>TB_WARM</ThermalBehaviour>
         <SuperlodType>SLOD_HUMAN</SuperlodType>
         <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
         <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
         <IsStreamedGfx value="false" />
      </Item>
	</InitDatas>
</CPedModelInfo__InitDataList>

I was just able to find that I should change this:
<RelationshipGroup>CIVMALE</RelationshipGroup>
should be:
<RelationshipGroup>WILD_ANIMAL</RelationshipGroup>
the other line I don’t really know what animation and other text I should put inside.
When I spawn the animal he looks deformed because the animation are wrong (since they are not the same as a male man).