Hey everyone. I’m having a bit of trouble with the SetPedMaxTimeUnderwater Native, since there are no notes on what float values do what. The function is as follows.
// 0x6BA428C528D9E522 0x082EF240
void SET_PED_MAX_TIME_UNDERWATER(Ped ped, float value);
I have it setting values for the correct ped, but what happens with different values seems to be random. So far, I have found that negative values don’t affect capacity, and that 0 will start damage instantly.
Has anyone figured out values that actually increase your lung capacity?