I’m new to developing and my question is relatively easy, but after 2 days of searching I just can’t find the answer. I want to use onPlayerDied and onPlayerKilled to trigger a server action. Something simple to start with, a print for example. I’ve tried 10 different ways and did not get it to work. Also tried using examples from the ambulance job but still nothing. Here is just 1 example of what I tried so far:
I’ve tried doing client and server side, just server side, RegisterNetEvent, RegisterClientEvent, RegisterServerEvent, with baseevents:, without baseevents:, onPlayerDied or just PlayerDied. I just can’t figure it out on my own. So anyone that can tell me what the correct way is to trigger a server event onPlayerDied ?
Then, as you can see, there’re 2 events, baseevents:onPlayerKilled is triggered when killed by another player otherwise baseevents:onPlayerDied is triggered.
Last thing, be sure you to have start baseevents in your server.cfg