[Looking] Loadout - Please Read

Hey guys. I am looking for a loadouts script. I would like it to be a stand alone script and when i search on FiveM, I see nothing. Some are broken, Some are not what i am looking for. I am looking for this to be specific.

Commands Wanted
/give lspd
/give sahp
/give bcso
/give safd
/give swat
/give fbi

All of these, are customization, and will give the Weapons, Attachments, Uniform.

If anyone can help please DM me on discord @ Reaper#2593.

Thanks!

1 Like

use this, made it for someone a little while ago only has 3commands but u could add more if u wantedsimpleloadout.rar (1.0 KB)

Do not upload or claim as ur own,

Commands;
/leo (puts on police male uniform and gives guns w/ attachments
/fd (puts on firefighter outfit and gives loadout)
/ems (puts on medic outfit and gives loadout)

Thanks, Dose this use anything else? Like Warmenu or…

nope standalone : )

(20 charac)

Dose not work :frowning: Please Help

cl_simpleloadout.lua
    TriggerEvent("lspdloadout")
end, false)


RegisterCommand("SAHP", function(source, args, raw)
    TriggerEvent("sahploadout")
end, false)

RegisterCommand("BSCO", function(source, args, raw)
    TriggerEvent("bscoloadout")
end, false)

RegisterCommand("SAFD", function(source, args, raw)
    TriggerEvent("safdloadout")
end, false)

RegisterCommand("SAMS", function(source, args, raw)
    TriggerEvent("samsloadout")
end, false)

RegisterCommand("SWAT", function(source, args, raw)
    TriggerEvent("swatloadout")
end, false)

RegisterCommand("FBI", function(source, args, raw)
    TriggerEvent("fbiloadout")
end, false)

RegisterNetEvent("lspdloadout")
AddEventHandler("lspdloadout", function()
 local model = GetHashKey("s_m_y_cop_01")
    RequestModel(model)
    while not HasModelLoaded(model) do
        RequestModel(model)
        Citizen.Wait(0)
    end
    SetPlayerModel(PlayerId(), model)
    SetModelAsNoLongerNeeded(model)
    local ped = PlayerPedId()
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), GetHashKey("COMPONENT_AT_PI_FLSH"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), GetHashKey("COMPONENT_AT_AR_FLSH"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), GetHashKey("COMPONENT_AT_AR_FLSH")), GetHashKey("COMPONENT_CARBINERIFLE_CLIP_02")), GetHashKey("COMPONENT_AT_SCOPE_MEDIUM")), GetHashKey("COMPONENT_AT_AR_AFGRIP"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLARE"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_NIGHTSTICK"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLASHLIGHT"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_STUNGUN"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FIREEXTINGUISHER"), 1000, false))
    chatPrint( "Equipped!")	
end)

RegisterNetEvent("sahploadout")
AddEventHandler("sahploadout", function()
 local model = GetHashKey("s_m_y_hwaycop_01")
    RequestModel(model)
    while not HasModelLoaded(model) do
        RequestModel(model)
        Citizen.Wait(0)
    end
    SetPlayerModel(PlayerId(), model)
    SetModelAsNoLongerNeeded(model)
    local ped = PlayerPedId()
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), GetHashKey("COMPONENT_AT_PI_FLSH"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), GetHashKey("COMPONENT_AT_AR_FLSH"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), GetHashKey("COMPONENT_AT_AR_FLSH")), GetHashKey("COMPONENT_CARBINERIFLE_CLIP_02")), GetHashKey("COMPONENT_AT_SCOPE_MEDIUM")), GetHashKey("COMPONENT_AT_AR_AFGRIP"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLARE"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_NIGHTSTICK"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLASHLIGHT"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_STUNGUN"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FIREEXTINGUISHER"), 1000, false))
    chatPrint( "Equipped!")	
end)

RegisterNetEvent("bscoloadout")
AddEventHandler("bscoloadout", function()
 local model = GetHashKey("s_m_y_sheriff_01")
    RequestModel(model)
    while not HasModelLoaded(model) do
        RequestModel(model)
        Citizen.Wait(0)
    end
    SetPlayerModel(PlayerId(), model)
    SetModelAsNoLongerNeeded(model)
    local ped = PlayerPedId()
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), GetHashKey("COMPONENT_AT_PI_FLSH"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), GetHashKey("COMPONENT_AT_AR_FLSH"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), GetHashKey("COMPONENT_AT_AR_FLSH")), GetHashKey("COMPONENT_CARBINERIFLE_CLIP_02")), GetHashKey("COMPONENT_AT_SCOPE_MEDIUM")), GetHashKey("COMPONENT_AT_AR_AFGRIP"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLARE"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_NIGHTSTICK"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLASHLIGHT"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_STUNGUN"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FIREEXTINGUISHER"), 1000, false))
    chatPrint( "Equipped!")	
end)

RegisterNetEvent("safdloadout")
AddEventHandler("safdloadout", function()
 local model = GetHashKey("s_m_y_fireman_01")
    RequestModel(model)
    while not HasModelLoaded(model) do
        RequestModel(model)
        Citizen.Wait(0)
    end
    SetPlayerModel(PlayerId(), model)
    SetModelAsNoLongerNeeded(model)
    local ped = PlayerPedId()
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLARE"), 1000, false))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FIREEXTINGUISHER"), 1000, false))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CROWBAR"), 1000, false))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLASHLIGHT"), 1000, false)
    chatPrint( "Equipped!")	
end)

RegisterNetEvent("samsloadout")
AddEventHandler("samsloadout", function()
 local model = GetHashKey("s_m_m_paramedic_01")
    RequestModel(model)
    while not HasModelLoaded(model) do
        RequestModel(model)
        Citizen.Wait(0)
    end
    SetPlayerModel(PlayerId(), model)
    SetModelAsNoLongerNeeded(model)
    local ped = PlayerPedId()
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLARE"), 1000, false))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FIREEXTINGUISHER"), 1000, false))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CROWBAR"), 1000, false))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLASHLIGHT"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_STUNGUN"), 1000, false)
    chatPrint( "Equipped!")	
end)

RegisterNetEvent("swatloadout")
AddEventHandler("swatloadout", function()
 local model = GetHashKey("s_m_y_swat_01")
    RequestModel(model)
    while not HasModelLoaded(model) do
        RequestModel(model)
        Citizen.Wait(0)
    end
    SetPlayerModel(PlayerId(), model)
    SetModelAsNoLongerNeeded(model)
    local ped = PlayerPedId()
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), GetHashKey("COMPONENT_AT_PI_FLSH"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), GetHashKey("COMPONENT_AT_AR_FLSH"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), GetHashKey("COMPONENT_AT_AR_FLSH")), GetHashKey("COMPONENT_CARBINERIFLE_CLIP_02")), GetHashKey("COMPONENT_AT_SCOPE_MEDIUM")), GetHashKey("COMPONENT_AT_AR_AFGRIP"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLARE"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_STICKYBOMB"), 1000, false)	
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_NIGHTSTICK"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLASHLIGHT"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_STUNGUN"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FIREEXTINGUISHER"), 1000, false))
    chatPrint( "Equipped!")	
end)

RegisterNetEvent("fbiloadout")
AddEventHandler("fbiloadout", function()
 local model = GetHashKey("s_m_m_ciasec_01")
    RequestModel(model)
    while not HasModelLoaded(model) do
        RequestModel(model)
        Citizen.Wait(0)
    end
    SetPlayerModel(PlayerId(), model)
    SetModelAsNoLongerNeeded(model)
    local ped = PlayerPedId()
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_COMBATPISTOL"), GetHashKey("COMPONENT_AT_PI_FLSH"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_PUMPSHOTGUN"), GetHashKey("COMPONENT_AT_AR_FLSH"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), 1000, false)
	GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey("WEAPON_CARBINERIFLE"), GetHashKey("COMPONENT_AT_AR_FLSH")), GetHashKey("COMPONENT_CARBINERIFLE_CLIP_02")), GetHashKey("COMPONENT_AT_SCOPE_MEDIUM")), GetHashKey("COMPONENT_AT_AR_AFGRIP"))
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLARE"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_NIGHTSTICK"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FLASHLIGHT"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_STUNGUN"), 1000, false)
	GiveWeaponToPed(GetPlayerPed(-1), GetHashKey("WEAPON_FIREEXTINGUISHER"), 1000, false))
    chatPrint( "Equipped!")	
end)


function chatPrint( msg )
	TriggerEvent( 'chatMessage', "^1Loadout System", { 0, 0, 0 }, msg )
end
__resource

client_script 'cl_simpleloadout.lua

You have added things to it that why it does not work xD

1 Like

Where you able to get what you needed?