When i spawn a lot of peds and make them attack player only 4-6 peds attack player and rest of them are just staying there. When i kill a attacking ped then a ped from “doing nothing” group comes and attacks me. I think there is some variable that says how many peds can attack me in the same time. Is there any function to make that number bigger?
RegisterCommand('spawn', function(source, args) -- exports['spawnmanager']:spawnPlayer() local modelName = 'a_m_y_business_02' local modelHash = GetHashKey(modelName) local pl_ped = GetPlayerPed(-1) if not IsModelInCdimage(modelName) or not IsModelAPed(modelName) then sendMessage('Error. Not a ped or there is no ped like this.') return end RequestModel(modelName) sendMessage(' Loading model...') while not HasModelLoaded(modelName) do Wait(333) end for i = 0, 24 do local ped = CreatePed(4, modelHash, pos.x, pos.y, pos.z, 0.0, true, true) TaskCombatPed(ped, pl_ped, 0, 16) Wait(10) end SetModelAsNoLongerNeeded(modelName) sendMessage(' Ped spawned.') end)
pos variable is set before by player executing a simple command with GetEntityCoords function inside.