Limited number of peds that attacks player. Hot to make it bigger?

When i spawn a lot of peds and make them attack player only 4-6 peds attack player and rest of them are just staying there. When i kill a attacking ped then a ped from “doing nothing” group comes and attacks me. I think there is some variable that says how many peds can attack me in the same time. Is there any function to make that number bigger?

client.lua

RegisterCommand('spawn', function(source, args)
    -- exports['spawnmanager']:spawnPlayer()
    local modelName = 'a_m_y_business_02'
    local modelHash = GetHashKey(modelName)
    local pl_ped = GetPlayerPed(-1)
    if not IsModelInCdimage(modelName) or not IsModelAPed(modelName) then
        sendMessage('Error. Not a ped or there is no ped like this.')
        return
    end
    
    RequestModel(modelName)

    sendMessage('[] Loading model...')
    while not HasModelLoaded(modelName) do
        Wait(333)
    end

    for i = 0, 24 do
        local ped = CreatePed(4, modelHash, pos.x, pos.y, pos.z, 0.0, true, true)

        TaskCombatPed(ped, pl_ped, 0, 16)
        Wait(10)
    end

    SetModelAsNoLongerNeeded(modelName)

    sendMessage('[] Ped spawned.')
end)

pos variable is set before by player executing a simple command with GetEntityCoords function inside.

refresh

refresh

refresh

refresh