Hey all,
I’m struggling with an issue that I cannot figure out. I’m using a function in a few resources that give the user the keys of a newly spawned vehicle. Now with esx_policejob, this works fine, but with esx_eden_garage it does not. This is the error I’m getting:
[ 1182125] Error running call reference function for resource esx_eden_garage: citizen:/scripting/lua/scheduler.lua:403: Invalid Lua type in __data
[ 1182125] stack traceback:
[ 1182125] [C]: in global '_in'
[ 1182140] GetVehicleNumberPlateText.lua:2: in function 'GetVehicleNumberPlateText'
[ 1182140] client.lua:155: in function 'AddVehicleKeys'
[ 1182140] client.lua:198: in upvalue 'ref'
[ 1182140] citizen:/scripting/lua/scheduler.lua:389: in function <citizen:/scripting/lua/scheduler.lua:388>
[ 1182156] [C]: in function 'xpcall'
[ 1182156] citizen:/scripting/lua/scheduler.lua:388: in function <citizen:/scripting/lua/scheduler.lua:387>
[ 1182156] stack traceback:
[ 1182156] [C]: in function 'error'
[ 1182171] citizen:/scripting/lua/scheduler.lua:403: in function <citizen:/scripting/lua/scheduler.lua:372>
[ 1182171] Error resuming coroutine: citizen:/scripting/lua/MessagePack.lua:830: missing bytes
[ 1182171] stack traceback:
[ 1182187] [C]: in function 'error'
[ 1182187] citizen:/scripting/lua/MessagePack.lua:830: in method 'underflow'
[ 1182187] citizen:/scripting/lua/MessagePack.lua:465: in field 'any'
[ 1182187] citizen:/scripting/lua/MessagePack.lua:860: in field 'unpack'
[ 1182203] citizen:/scripting/lua/scheduler.lua:626: in upvalue 'cb'
[ 1182203] client/functions.lua:368: in function <client/functions.lua:342>
I found this quite odd, because I’m using this function exactly the same way as in the other resource. This is the function:
function AddVehicleKeys(localVehicle)
local localVehPlateTest = GetVehicleNumberPlateText(localVehicle)
if localVehPlateTest ~= nil then
local localVehPlate = string.lower(localVehPlateTest)
TriggerEvent('ls:newVehicle', localVehPlate, localVehPlate, nil)
end
end
And this is how I call the function (last bit of code, I swear)
function SpawnVehicle(vehicle)
ESX.Game.SpawnVehicle(vehicle.model, {
x = this_Garage.SpawnPoint.Pos.x ,
y = this_Garage.SpawnPoint.Pos.y,
z = this_Garage.SpawnPoint.Pos.z + 1
},120, function(callback_vehicle)
ESX.Game.SetVehicleProperties(callback_vehicle, vehicle)
AddVehicleKeys(vehicle)
end)
TriggerServerEvent('eden_garage:modifystate', vehicle, false)
end
Am I just forgetting something, going mad or am I doing it wrong?
-Daniel