[How-To][Video] Addons how to and converting to an addon

Welcome once again this will be a stream/video of how to add addons or replacements / convert replacements to addons and stream them all server sided this is to be used for project lambda server sided you can find the addon packs in the Releases section and use it as a base.
What you will need is OpenIV to extract the needed files from the addons or make them yourself if you do not know how, notepad++ to edit .meta files and some common sense with gta modding, ALSO BIG HINT FOR YOU NON READERS OUT THERE use the search bar or at least glance at the topics in the tutorials and help there is all the info you need on how to set up resources and streaming

####https://www.youtube.com/watch?v=SK5YRVJ1XOE

thank you again devs and all the members that make this community what it is today :wink:

P.S remember to pause and rewind and do whatever, hope you all find this info useful here you can see how carcols works this will get updated as it gets more added

##http://pastebin.com/fE3tMwqL

3 Likes

did you manage to insert the ELS panel the same way you did with the add on objects ? cause honestly, i’ve tried all i could without any luck… i’m just really really unlucky when it comes to .lua :disappointed_relieved:

all els files are client sided due to ELS not being fully supported by FIVEM but there is way to get it working its just not recommended

i see, understood thanks for the answer =)

another one tho, how is it that you managed to keep everything so clean as in using 1 folder /w multi sub, cause i don’t know how to tell resource to look at em as subs

look at the __resource.lua its all for the meta files that you need to tell it where they are the stream folder as long as its stream\then other folder can be named whatever after that

i’ll try, thx in advance

Could you like PLEASE tell me how you’ve managed to insert the speed radar and luxart? i’ve tried it so badly but it just won’t work, i know and understand it’s mostly client-sided but still really would like to have it

Please help me on this

Regards,

Monky

I got everything working except the engine sound to work. I don’t know what’s wrong please help.

in the vehicles meta you ened to assign the audio hash

does this look like it’s supposed to?

Nevermind I just now got it working

1 Like

Hi!

Is here a possibility how to stream just ONE carcols.ymt or some alternative to that, so I can have like 150+ addon cars working vehicle mods?

technically yea but will it work properly thats hard to tell

I am happy to try it for everyone, but I need some direction where to start… :cowboy_hat_face:

max i had in one back was like 100 cars but then some modkits didn’t work some did so its all about changing the modkit ids and making sure its proper some car makers leave out parts of the meta causing issues later on so make sure the meta is complete before adding it in

@GanjaMonster Question, are you able to explain which file(s) of an addon vehicle would have to edited to fix camera angles?

go to vehicle.meta and edit

      <aimCameraName>PLANE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>TITAN_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>PLANE_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.038000" z="-0.045000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.175000" y="0.360000" z="0.566000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.189000" y="0.291000" z="0.468000" />
      <PovCameraOffset x="0.000000" y="-0.050000" z="0.705000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />

How do I make the car customizable ? I got this resource structure here:

  • In stream folder I have:

    • content.xml
    • setup2.xml
    • a bunch of yft and ytd files for the car and it’s parts (livery, bumf, bodykit, spoil)
  • In the root of the resource I have:

    • __resource.lua
    • carcols.meta
    • carvariations.meta
    • dlctext.meta
    • handling.meta
    • vehicles.meta

This is the content of __resource.lua file - https://hastebin.com/raxusayoho.pl
This is the content of vehicles.meta file - https://hastebin.com/ixiqirikex.xml

The problem is I can’t seem to get the customizations to work and I don’t understand how you managed to get the customizations working. How exactly did you do that ?

whats the ID of the modkit in carcols,meta ? you might have to change the id and the name of that certain modkit and then assign that modkit in the carvariation near the bottom of the meta

1 Like

The ID is ‘63696’ as specified in these 2 lines:

<kitName>63696_filthynsx_modkit</kitName>
<id value="63696" />

this is the mod in case you want to check all the files - Acura NSX Addon Car