How to split map .ytd and use gtxd.meta to fix it?


I have split the .ytd of a map by deleting files from it using openiv and now I have 3 texture files.

I tried to join them using gtxd.meta but it still doesnt work.

stream folder:

resource lua:


How to fix?


How to provide needed data?

What are you referencing in your #typ?


Sorry, I wasn’t clear.

The texture is still bugging in the game. Have I done anything incorrectly? Could it be .dds file resolutions in the .ytd?


Did you every figure this out? Im having similar issues trying to split the ytd files.


Ive been looking for solutions for this everywhere. Any luck?