How to split map .ytd and use gtxd.meta to fix it?


I have split the .ytd of a map by deleting files from it using openiv and now I have 3 texture files.

I tried to join them using gtxd.meta but it still doesnt work.

stream folder:

resource lua:


How to fix?


How to provide needed data?

What are you referencing in your #typ?


Sorry, I wasn’t clear.

The texture is still bugging in the game. Have I done anything incorrectly? Could it be .dds file resolutions in the .ytd?