How to split map .ytd and use gtxd.meta to fix it?


#1

I have split the .ytd of a map by deleting files from it using openiv and now I have 3 texture files.

I tried to join them using gtxd.meta but it still doesnt work.

stream folder:
image

resource lua:
image

gtxd.met:
image

How to fix?


#2

How to provide needed data?

What are you referencing in your #typ?


#3

Sorry, I wasn’t clear.

The texture is still bugging in the game. Have I done anything incorrectly? Could it be .dds file resolutions in the .ytd?


#4

Did you every figure this out? Im having similar issues trying to split the ytd files.


#5

Ive been looking for solutions for this everywhere. Any luck?