I have the code:Citizen.CreateThread(function()
for i = 1, 12 do
Citizen.InvokeNative(0xDC0F817884CDD856, i, false)
end
end)
and it doesn’t stop peds from turning on sirens randomly. I mean they still answer to calls sometimes.
I have the code:Citizen.CreateThread(function()
for i = 1, 12 do
Citizen.InvokeNative(0xDC0F817884CDD856, i, false)
end
end)
and it doesn’t stop peds from turning on sirens randomly. I mean they still answer to calls sometimes.
Is this what you’re looking for:
Citizen.CreateThread(function()
while true do
Citizen.Wait(3000)
if GetPlayerWantedLevel(PlayerId()) ~= 0 then
SetPlayerWantedLevel(PlayerId(), 0, false)
SetPlayerWantedLevelNow(PlayerId(), false)
end
end
end)
Dude I mean like the disabledispatch thing doesn’t work properly, It does not come often but sometimes I hear cop sirens. People do not get wanted