How to disable aggressive NPC's in sandy shores


#1

Anyone got any idea how I would go about disabling the rednecks/hilbillies in sandy shores from opening fire and randomly shooting, when someone opens fire.


#2

maybe fastest way is to make everyone friendly to players something like below

local relationshipTypes = {
  "GANG_1",
  "GANG_2",
  "GANG_9",
  "GANG_10",
  "AMBIENT_GANG_LOST",
  "AMBIENT_GANG_MEXICAN",
  "AMBIENT_GANG_FAMILY",
  "AMBIENT_GANG_BALLAS",
  "AMBIENT_GANG_MARABUNTE",
  "AMBIENT_GANG_CULT",
  "AMBIENT_GANG_SALVA",
  "AMBIENT_GANG_WEICHENG",
  "AMBIENT_GANG_HILLBILLY",
  "DEALER",
  "HATES_PLAYER",
  "NO_RELATIONSHIP",
  "SPECIAL",
  "MISSION2",
  "MISSION3",
  "MISSION4",
  "MISSION5",
  "MISSION6",
  "MISSION7",
  "MISSION8",
} 

Citizen.CreateThread(function()
    while true do
        Wait(50)
        for _, group in ipairs(relationshipTypes) do
              SetRelationshipBetweenGroups(1, GetHashKey('PLAYER'), GetHashKey(group))
              SetRelationshipBetweenGroups(1, GetHashKey(group), GetHashKey('PLAYER'))
        end
    end
end)

#3

I’ll give it a shot.


#4

Didn’t work, shit…


#5

it should of worked did you put it in correctly ?, did you get any errors?