i wrote this in c# and i know it works… I am wondering how to write in lua
Vector3 ply = Game.Player.Character.Position + (Game.Player.Character.ForwardVector * 5);
much appreciated
i wrote this in c# and i know it works… I am wondering how to write in lua
Vector3 ply = Game.Player.Character.Position + (Game.Player.Character.ForwardVector * 5);
much appreciated
https://runtime.fivem.net/doc/reference.html#_0x3FEF770D40960D5A
https://runtime.fivem.net/doc/reference.html#_0x0A794A5A57F8DF91
These natives will help you out
I know how get the natives i was wondering in lua how to add to the forward vector by 5
this doesnt work
local ply = GetEntityCoords(GetPlayerPed(-1)+(GetEntityForwardVector(-1)*30f);
API.
class like in C# (You don’t use it for GetEntityCoords
, so why should you for GetPlayerPed
?)GetPlayerPed(-1)
for the coords, but not the forward vector. Why?f
to represent a float in LUA. LUA has no static typing. Use decimal notation instead 30.0
Please read your code more carefully
local player = GetEntityCoords(GetPlayerPed(PlayerId()), false) + GetEntityForwardVector(GetPlayerPed(PlayerId())) * 30.0
??? Like that?
thank you xander1998 and thank you d0p3t i will let you know the out come
You may have to target a certain point like X, Y, Z but I am not 100% sure. I would think that would work though.
this is what i am trying to convert
public Forwarvec()
{
Tick += onTick;
}
private async Task onTick()
{
Vector3 playerped = Game.Player.Character.CurrentVehicle.Position + (Game.Player.Character.CurrentVehicle.ForwardVector * 10);
await Delay(0);
if (Game.Player.Character.IsInVehicle())
{
World.DrawMarker(MarkerType.VerticalCylinder, playerped, Vector3.Zero, Vector3.Zero, new Vector3(1f, 1f, 1.5f), Color.FromArgb(7, 17, 237));
if (Game.IsControlJustReleased(-1, Control.SelectCharacterFranklin))
{
Screen.ShowSubtitle("~b~X = ~y~" + (object)Math.Round((double)playerped.X, 2) + "~b~, Y = ~y~" + (object)Math.Round((double)playerped.Y, 2) + "~b~, Z = ~y~" + (object)Math.Round((double)playerped.Z, 2));
}
}
}
if it helps seeing what i am trying to do
I didn’t do the whole thing but here is what I have as I am playing a game with some friends. Just found some time in the lobby.
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsPedInAnyVehicle(GetPlayerPed(PlayerId()), false) then
local playerped = GetEntityCoords(GetPlayerPed(PlayerId()), false) + GetEntityForwardVector(GetPlayerPed(PlayerId())) * 10
-- Draw Marker Here
if IsControlJustReleased(index, control) then -- IDK THE CONTROL
-- Show Text Here
end
end
end
end)
Thank you very much that work i figured it out right before you did