I need to find a script that stops the Hillbilly AI from continuously spawning and shooting our police officers when we draw someone at gunpoint! Its super annoying and i feel it would be great for a lot of other peeps for their servers!!!
local relationship_hashes = {
"PLAYER",
"CIVMALE",
"CIVFEMALE",
"COP",
"SECURITY_GUARD",
"PRIVATE_SECURITY",
"FIREMAN",
"GANG_1",
"GANG_2",
"GANG_9",
"GANG_10",
"AMBIENT_GANG_LOST",
"AMBIENT_GANG_MEXICAN",
"AMBIENT_GANG_FAMILY",
"AMBIENT_GANG_BALLAS",
"AMBIENT_GANG_MARABUNTE",
"AMBIENT_GANG_CULT",
"AMBIENT_GANG_SALVA",
"AMBIENT_GANG_WEICHENG",
"AMBIENT_GANG_HILLBILLY",
"DEALER",
"HATES_PLAYER",
"HEN",
"WILD_ANIMAL",
"SHARK",
"COUGAR",
"NO_RELATIONSHIP",
"SPECIAL",
"MISSION2",
"MISSION3",
"MISSION4",
"MISSION5",
"MISSION6",
"MISSION7",
"MISSION8",
"ARMY",
"GUARD_DOG",
"AGGRESSIVE_INVESTIGATE",
"MEDIC",
"PRISONER",
"DOMESTIC_ANIMAL",
"DEER"
}
Citizen.CreateThread(function()
AddRelationshipGroup("blrp_ems")
--Make all groups consider blrp_ems a companion so they will not agro
for _,v in pairs(relationship_hashes) do
SetRelationshipBetweenGroups(0, GetHashKey("blrp_ems"), GetHashKey(v))
SetRelationshipBetweenGroups(0, GetHashKey(v), GetHashKey("blrp_ems"))
end
end)
AMBIENT_GANG_HILLBILLY is probably the only hash you need, so you can remove the others.
Then add your players to the relationship group when they sign on duty.
SetPedRelationshipGroupHash(GetPlayerPed(-1), GetHashKey("blrp_ems")) --add player to non-agro group
WOW THANKS this is gonna help a lot i appreciate the help ttgspeed!!