[HELP] With VDK_CALL

Hello,
(sorry for my bad english, i use google translate)
I am currently having a problem with the vdk call script, as soon as someone sends a call to the police, the police do not receive it. I added a line in the service outlet for the police officers:

TriggerServerEvent("player:serviceOn", "police")
TriggerEvent('esx:showNotification', "Welcome ! Bonne prise de service")

In the call.lua

local callActive = false
local haveTarget = false
local work
local target = {}

Citizen.CreateThread(function()
    while true do
        Citizen.Wait(1)
        if IsControlJustPressed(1, 56) then
             local plyPos = GetEntityCoords(GetPlayerPed(-1), true)
             TriggerServerEvent("call:makeCall", "police", {x=plyPos.x,y=plyPos.y,z=plyPos.z})
			 SendNotification("Vous avez appelé la ~b~Police~s~")
			 
         end

        -- Press X key to get the call
        if IsControlJustPressed(1, 73) and callActive then
            TriggerServerEvent("call:getCall", work)
            SendNotification("Vous avez pris l'appel")
            target.blip = AddBlipForCoord(target.pos.x, target.pos.y, target.pos.z)
            SetBlipRoute(target.blip, true)
            haveTarget = true
            callActive = false
        -- Press N key to declie the call
        elseif IsControlJustPressed(1, 249) and callActive then
            SendNotification("Vous avez refusé l'appel")
            callActive = false
        end
        if haveTarget then
            DrawMarker(1, target.pos.x, target.pos.y, target.pos.z, 0, 0, 0, 0, 0, 0, 2.001, 2.0001, 0.5001, 0, 155, 255, 200, 0, 0, 0, 0)
            local playerPos = GetEntityCoords(GetPlayerPed(-1), true)
            if Vdist(target.pos.x, target.pos.y, target.pos.z, playerPos.x, playerPos.y, playerPos.z) < 2.0 then
                RemoveBlip(target.blip)
                haveTarget = false
            end
        end
    end
end)

RegisterNetEvent("call:callIncoming")
AddEventHandler("call:callIncoming", function(job, pos)
    callActive = true
    work = job
    target.pos = pos
    SendNotification("Appuyez sur ~g~X~s~ pour prendre l'appel ou ~g~N~s~ pour le refuser")
end)

RegisterNetEvent("call:taken")
AddEventHandler("call:taken", function()
    callActive = false
    SendNotification("L'appel a été pris")
end)

RegisterNetEvent("target:call:taken")
AddEventHandler("target:call:taken", function(taken)
    if taken == 1 then
        SendNotification("Quelqu'un arrive !")
    elseif taken == 0 then
        SendNotification("Personne ne viendra, désolé...")
    elseif taken == 2 then
        SendNotification("Veuillez rappeler dans quelques instants")
    end
end)

-- If player disconnect, remove him from the inService server table
AddEventHandler('playerDropped', function()
	TriggerServerEvent("player:serviceOff", nil)
end)

function SendNotification(message)
    SetNotificationTextEntry('STRING')
    AddTextComponentString(message)
    DrawNotification(false, false)
end

In the server.lua

RegisterServerEvent("player:serviceOn")
RegisterServerEvent("player:serviceOff")
RegisterServerEvent("call:makeCall")
RegisterServerEvent("call:getCall")

local inService = {
    ["police"] = {},
    ["medic"] = {},
    ["uber"] = {},
}
local callActive = {
    ["police"] = {taken = false},
    ["medic"] = {taken = false},
    ["uber"] = {taken = false},
}
local timing = 15000

-- Add the player to the inService table
AddEventHandler("player:serviceOn", function(job)
    table.insert(inService[job], source)
end)

-- Remove the player to the inService table
AddEventHandler("player:serviceOff", function(job)
    if job == nil then
        for _,v in pairs(inService) do
            removeService(v)
        end
    end
    removeService(source, job)
end)

-- Receive call event
AddEventHandler("call:makeCall", function(job, pos)
    -- Players can't call simultanously the same service
    if callActive[job].taken then
        TriggerClientEvent("target:call:taken", callActive[job].target, 2)
        CancelEvent()
    end
    -- Save the target of the call
    callActive[job].target = source
    callActive[job].taken = true
    -- Send notif to all players in service
    for _, player in pairs(inService[job]) do
        TriggerClientEvent("call:callIncoming", player, job, pos)
    end
    -- Say to the target after 'timing' seconds that nobody will come
    SetTimeout(timing, function()
        if callActive[job].taken then
            TriggerClientEvent("target:call:taken", callActive[job].target, 0)
        end
        callActive[job].taken = false
    end)
end)

AddEventHandler("call:getCall", function(job)
    callActive[job].taken = false
    -- Say to other in service people that the call is taken
    for _, player in pairs(inService[job]) do
        if player ~= source then
            TriggerClientEvent("call:taken", player)
        end
    end
    -- Say to a target that someone come
    if not callActive[job].taken then
        TriggerClientEvent("target:call:taken", callActive[job].target, 1)
    end
end)

function removeService(player, job)
    for i,val in pairs(inService[job]) do
        if val == player then
            table.remove(inService[job], i)
            return
        end
    end
end

I hope, help me. thank you

any errors in console?

no errors in the console

Moi aussi j’ai un probleme je ne sais pas comment faire marcher vdk_call

Do you put the service on / off in the police script?