[HELP] Remove bugged car

Is it possible to delete cars stacked into each other or bugged I dont how to call it right. But you can not drive that car. Here is pic:

Here is what I tried:

local vehicle = ESX.Game.GetVehicleInDirection()
		local playerPed = GetPlayerPed(-1)
        local coords    = GetEntityCoords(playerPed)
		print(vehicle)
		SetEntityAsMissionEntity(vehicle, true, true)
		DeleteVehicle(vehicle)
		ESX.Game.DeleteVehicle(vehicle)
		
		local playerPed = GetPlayerPed(-1)
        local coords    = GetEntityCoords(playerPed)
		
		print(coords.x)
		print(coords.y)
		print(coords.z)
		ClearAreaOfVehicles(coords.x, coords.y, coords.z, 1000.0, false, false, false, false, false)

I haven’t played with this to much but i think the “ClearAreaOfVehicles” needs to be run in a loop so its running all the time and will keep that are clear of spawning vehilces.

I dont want to clear spawning points of vehicles. I want to despawn/remove/delete spawned cars which are non-driveable. You cant enter them.