I have the below piece of code running but for some reason it doesn’t seem to work. If I am my gun at a car the NPC in the vehicle takes off.
Citizen.CreateThread(function() while true do Wait(0) SetEveryoneIgnorePlayer(PlayerId(), true) Citizen.Trace("Everyone ignores you.\n") end end)
Seems that constantly running
SuppressShockingEventsNextFrame() accomplishes this task, not sure if its the best method.