Hi, i am currently trying to disable a few of the natives using the same method as the Weather and NoWantedLevel scripts… I have noticed there is no Now or Persist native calls so would this make it not possible? I have tried it the same way as the Radar but its not set up the same so i added the “OFF” option thinking it would default the trainer to off. Can anyone help? I am confused at why this dont work when the server is issuing the command pretty much to turn off the said natives.
-- Hide miniMap conditions -- For use Later -- HideHudAndRadarThisFrame() Citizen.CreateThread(function() while true do HideHudAndRadarThisFrame() SetExplosiveAmmoThisFrame("OFF") SetExplosiveMeleeThisFrame("OFF") SetFireAmmoThisFrame("OFF") SetPlayerInvincible("OFF") SET_PLAYER_INVISIBLE_LOCALLY("OFF") Citizen.Wait(1) end end)