Hello guys,
Sorry for my English but I’m from Poland
I need short srcipt which delete vehicle when the vehicle is in marker and press E on the keyboard
The vehicle to be removed is “rhapsody”
Thanks for help
Hello guys,
Sorry for my English but I’m from Poland
I need short srcipt which delete vehicle when the vehicle is in marker and press E on the keyboard
The vehicle to be removed is “rhapsody”
Thanks for help
Wouldn’t be that hard right? you check if a player is close to the marker. if yes display a prompt and delete the vehicle player is in if he presses E
You can check the distance using for example Vdist or vector3 maths
Then check if a control is pressed using IsControlJustPressed()
Ok, I wrote myself a few lines of code and it works in the end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if (IsInVehicle()) then
if IsVehicleModel(GetVehiclePedIsIn(GetPlayerPed(-1), true), GetHashKey("Rhapsody")) then
DrawMarker(1, -1287.86, -1399.74, 4.50 - 1, 0, 0, 0, 0, 0, 0, 2.5001, 2.5001, 1.0001, 255, 165, 0,165, 0, 0, 0,0)
if GetDistanceBetweenCoords(-1287.86, -1399.74, 4.50, GetEntityCoords(LocalPed())) < 2.0 then
local playerPed = PlayerPedId()
SetTextComponentFormat('STRING');
AddTextComponentString("Wciśnij ~INPUT_CONTEXT~ aby zwrócić ~b~pojazd służbowy");
DisplayHelpTextFromStringLabel(0, 0, 1, -1);
if IsPedInAnyVehicle(playerPed, false) then
if (IsControlJustReleased(1, 38)) then
DeleteVehicle(GetVehiclePedIsIn(playerPed, true))
end
end
end
end
end
end
end)
The code fix, the earlier one works only on the vehicle affected by the console
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if (IsInVehicle()) then
if IsVehicleModel(GetVehiclePedIsIn(GetPlayerPed(-1), true), GetHashKey("Rhapsody")) then
DrawMarker(1, -1287.86, -1399.74, 4.50 - 1, 0, 0, 0, 0, 0, 0, 2.5001, 2.5001, 1.0001, 255, 165, 0,165, 0, 0, 0,0)
if GetDistanceBetweenCoords(-1287.86, -1399.74, 4.50, GetEntityCoords(LocalPed())) < 2.0 then
local playerPed = PlayerPedId()
local auto = GetVehiclePedIsIn(GetPlayerPed(-1))
SetTextComponentFormat('STRING');
AddTextComponentString("Wciśnij ~INPUT_CONTEXT~ aby zwrócić ~b~pojazd służbowy");
DisplayHelpTextFromStringLabel(0, 0, 1, -1);
if IsPedInAnyVehicle(playerPed, false) then
if (IsControlJustReleased(1, 38)) then
ESX.Game.DeleteVehicle(auto)
end
end
end
end
end
end
end)
And how I do for all vehicle ?
How I do for all vehicle , not only Rhapsody or by job
6 months old topic