I have two events the first one works the second one does not work why?
First Event
AddEventHandler(“baseevents:onPlayerDied”, function()
TriggerEvent(“startcooldown”)
end)
Second Event
AddEventHandler(“baseevents:onPlayerKilled”, function()
TriggerEvent(“startcooldownt”)
end)
- baseevents:onPlayerKilled Don’t Work if a player kill me don’t TriggerEvent(“startcooldown”), even if I get killed by a “bot”
Hi,
In the second one, you trying to trigger "startcooldownt"
instead of "startcooldown"
You don’t need this one
But, the script should works
yes but it does not work anyway if player killed
since it does not work I added it later
then I don’t know ^^
As I see in “baseevents”, "baseevents:onPlayerKilled"
seem to not be triggered when killed by a bot, but "baseevents:onPlayerDied"
is triggered instead.
yes … if I throw myself from a high place it activates
“baseevents:onPlayerDied”
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