Handling.meta

help
custom-cars
police-cars

#1

Hello, I have a custom handling.meta I found and I added it to a few of police cars in my server. All of the cars work and run fine except two. They just about do a wheelie and if you barely turn it about flips.

<?xml version="1.0" encoding="UTF-8"?>

<CHandlingDataMgr>
  <HandlingData>

    <Item type="CHandlingData">
      <handlingName>so1</handlingName>
      <fMass value="1650.000000" />
      <fInitialDragCoeff value="8.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.070000" />
      <vecInertiaMultiplier x="1.000000" y="1.400000" z="1.800000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="6" />
      <fInitialDriveForce value="0.500000" />
      <fDriveInertia value="1.500000" />
      <fClutchChangeRateScaleUpShift value="2.100000" />
      <fClutchChangeRateScaleDownShift value="2.100000" />
      <fInitialDriveMaxFlatVel value="300.000000" />
      <fBrakeForce value="1.500000" />
      <fBrakeBiasFront value="0.525000" />
      <fHandBrakeForce value="1.300000" />
      <fSteeringLock value="50.000000" />
      <fTractionCurveMax value="3.500000" />
      <fTractionCurveMin value="4.000000" />
      <fTractionCurveLateral value="25.500000" />
      <fTractionSpringDeltaMax value="1.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.485000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.100000" />
      <fSuspensionCompDamp value="1.400000" />
      <fSuspensionReboundDamp value="2.200000" />
      <fSuspensionUpperLimit value="0.090000" />
      <fSuspensionLowerLimit value="-0.090000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.470000" />
      <fAntiRollBarForce value="1.100000" />
      <fAntiRollBarBiasFront value="0.560000" />
      <fRollCentreHeightFront value="0.360000" />
      <fRollCentreHeightRear value="0.360000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.800000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>1</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

  </HandlingData>
</CHandlingDataMgr>

Anyone have an idea why it is doing this, any help is much appreciated!


#2

change mass of the car and try:

<fMass value="1850.000000" />

#3

I tried that, same thing…